Saturday, January 24, 2015

Dreaming of the Perfect Role Playing Game

After spending a bit of time playing World of Warcraft together a few years back, colleague Gordon Calleja and I had a discussion by phone about how we felt about it. We were impressed with the technological achievement and visual style, certainly, but we were perplexed as to why we weren’t getting that spark, that feeling of really falling in love with a game (often characterized by fiending to get back in immediately after logging off, just like wanting to call your best friend the minute they’ve walked out the door). Our consensus was that though the game is stunningly beautiful, there was something about the gameplay that wasn’t really doing it for us. As Gordon said, it ‘felt like too much of a grind’. I struggled with this feeling in other online role-playing games as well, but felt like something was wrong with me.

As I imagined continuing to play, I visualized more errand running (and more running, followed by more running!), more monster whacking, some beautiful locales, but nothing that really seemed spontaneously delightful or unexpected. I thought, maybe I’m a bit too jaded? Am I seeking some kind of game-playing nirvana that doesn’t really exist? Or maybe I just need to get to higher levels to really start enjoying myself?The need to get to higher levels might be the crux of it. Gordon and I have decided that we have Busy Person Syndrome: These games with grind might be fine for college students with a lot of time on their hands, but I’m a busy mother working on myriad projects, keeping house, cooking meals, and trying to exercise occasionally. When I play, I want maximum fun in minimum time. That means my psychological responses had better be manipulated exactly right, otherwise I’m just not going to play, given all the other options for fun that I have (and given how much work I do in real life, I don’t want games to feel like work).

The industry calls people like me ‘casual gamers’. But I don’t really agree with that term. Casual players are people who play Solitaire or Minesweeper because they can’t be bothered to find anything better. No, I’m a person who really enjoys great games, but unlike BC (before children), doesn’t have much time to play. As such, any game I’m going to play instead of doing more important things had better be good.

So what is it that works then? What keeps me coming back? Well, as a socializer/explorer type on Bartle’s virtual world player scale, it’s gameplay possibilities that offer lots of opportunity for exploration or discovery, plus mechanisms that foster social interactions. It also has to allow for all this from the get-go, or at least within a conceivably achievable amount of time. The 15-20 hours per week I spend playing (multiple games and multiple characters in each game) is a lot of time in my estimation… if I need to play 40+ to achieve the pay-off then it’s not working. (Games Researcher Nick Yee has some interesting thoughts on motivation and time spent, by the way).

Here are the things that I think give great online games their magic:

(This can be as simple as the ‘looking for team’ flag that could be set in City of Heroes, through to the much more complex player matching system in Star Wars: Galaxies (great idea, but rarely used, in my opinion, because of usability issues). Automated solutions eliminate the hassle and embarrassment of finding people to play with. I announce my availability, people invite me to their team. Simple. I can play with them for a while to see how we gel, if we don’t then I can leave. If I like them I can take note and play with them again later. It affords a great deal more flexibility and injects my gameplay with that element of randomness that keeps things interesting. Cross-character ‘universal’ chat is also super helpful, because it sucks to lose a dear player friend just because they have migrated to another character or shard.

Different class abilities should be such that players can take on distinctly different roles, or combinations of roles. I might play a healer or tank, but that doesn’t mean I want to heal or tank exclusively – other abilities can be weaker, certainly, but not useless. It’s nice to do different things depending on the group’s composition. And it’s really nice when different classes have distinctly different skill sets that require entirely different group strategies depending on who’s in the group. Figuring out that balance keeps things really interesting.
(on a similar note: City of Heroes gets more kudos for its sidekicking/exemplaring system that allows players of different levels to group)

The trends towards kill locking and instancing have been put in place by game designers to prevent problems like kill stealing and camping. But in some instances, they’ve thrown the baby out with bathwater, preventing spontaneous social interactions and bonding that can result when strangers come to one’s assistance.

This isn’t really what Bartle means by exploration, but I’ll lump it into that category anyway… it’s not just about game physics, a new town or area to visit, or new monsters to kill, though those things are definitely interesting. I’d say it’s more about new capabilities or options that significantly change my experience of gameplay. Maybe it’s a new mode of travel, or an ability that allows me to interact with other players or groups differently. Pets and shapeshifting are great examples of this in World of Warcraft. The ability to respec (re-roll) my characters occasionally also falls into this category. (Nick Yee might call this ‘immersion’, but that doesn’t seem quite right either…)

This is very much related to the above item, but also includes opportunities to change my appearance or other characteristics that affect the way other players view me. Having the ability to differentiate my characters from others is a very important aspect of the creative part of gameplay. I also want to be able to choose my abilities and have a unique set — different, if only subtly, from those of every other member of my class. I need something to differentiate myself! Anything!

The Secret World, though I didn’t love it in general, had a really fun class system that allowed the player to accumulate a range of skills which could be stacked and restacked to create new combinations of integrated abilities. I also loved the factions, but it turns out that I found the real world setting a bit too much like real life, and the quests (find 12 missing people by finding their addresses and going to them) too much like work.

Mihaly Csikszentmihaly has dubbed the ‘psychology of optimal experience’ with the term ‘flow’. It’s one of those words (like love) that’s hard to describe to other people, but it’s obvious what it is when one’s in the midst of it. A lot of flow is about pacing and difficulty, though… in the case of a lot of MMORPGs, flow can be interrupted by activities that are too repetitious or easy — or too hard, for that matter.

I just saw a conversation the other day bemoaning the lack of humor in games and realized that’s part of what draws me to online games, though they are not intrinsically humorous (Kingdom of Loathing being the exception!). I find humor and delight in groups. In fact, I’m starting to think I should do a study about how often LOL, LMAO or ROFL shows up in a chat log. People are funny… and people in groups that really work are able to interact in endlessly entertaining ways.

Frankly, the epic quests set in Tolkien-inspired fantasy universes have gotten really boring to me. Give me sci fi, superheroes, or asian animism, anything but elves and trolls. My recent article on Imagineering the Xbox One will give you some ideas about what I mean.

This was Gordon’s point. Players want to see the effect they’ve had on the worlds they play in. If too many of a particular species has been whacked by all the newbie gamers that flooded in after Christmas, maybe they should go extinct. It takes a bit of work, but updating the games to reflect what’s happening in the game world (or in RL) is a very effective tool for stickiness. Lots of players flooded back into City of Heroes at Halloween to experience the well-publicised Halloween activities. And Guild Wars 2 and the Secret World have both recently played with this idea. As server hardware gets ever more powerful, I think the ability to store player interaction state will become even more ubiquitous.
And if a game offers crafting, it’s really dull if everyone makes the exact same items. Customization is one of the best player differentiators, both in terms of how they look and live, but also in terms of what they can provide to other players. Second Life (and to a large extent, Star Wars: Galaxies also was) is particularly great in this regard. The powerful scripting language means that residents really are co-producers of this world, and one’s individual contribution can be easily seen. Perhaps this isn’t everyone’s bag, but certainly we all like knowing that we’ve had an impact.

Now back to my larger point…

I’ve been playing games for about 30 years and can remember many a weekend spent enamored of a new game. I remember not being able to sleep at night for all the puzzles and possible solutions swarming around in my head. And when I did sleep? My dreams were full of determined little sprites, beckoning me back to play with them again. Was it just some sort of novelty effect? Or do I now require instant gratification? And if so, why do I play at all?
These questions confound me because I experience that feeling of discovery and delight more rarely these days, even with games that are deemed to be really, amazingly great.

I buy them, play them for a while, but am often left with an empty, sinking feeling that I’ve just wasted more money on a game that while great for many people, I won’t really play. I suspect that I’ve played so many games that I’m really tired or more of what feels like the same old stuff in a prettier, slicker and much bigger package… but really, I just want the quality. The delight of things that are thoughtful, clever and elegant. The fun of getting to know people online and feeling like I’m part of a team…

What online games do you all play, and what do you love about them?

Dr. Lisa Galarneau is a socio-cultural anthropologist, futurist and games researcher. She's been playing video games since 1981 (Pong!) and loves adventure-style games, RPGs, online games, simulations and anything novel. Her love for games has been passed onto her gamer kid, and she spends a lot of time observing and pondering the future of games.


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3 iPhone Slots Games You Need to Try

NOTE: Written by Duncan Gumaer

There are hundreds of slots games on the iPhone, but only a small handful of them can actually deliver on the excitement of winning a big payout. It’s not easy to capture the excitement and energy of playing live slots in Vegas, but at least three developers have managed to create the next best thing. Below you’ll find three apps that are the closest thing possible to the real deal. Each of these games can help keep you reel in the action with free tokens, support a thriving community of friendly players, and have all the ongoing support necessary to run flawlessly on your mobile devices. If you ever get the itch to win big, these are three iPhone slots games you absolutely need to try.

Until recently, Smash Atom Software was mostly known for their children’s storybook games. The release of Born to be Rich changed that almost overnight. This highly realistic game aims to provide the most authentic slot experience you can get outside of a casino. Like with most games, the devil is in the details. For example, some slots players prefer having an automatic spin so they can play without paying much attention; others prefer manual spin to feel they’re more in control of their fortune. Born to be Rich is one of the few games that allow you to pick, supporting players of all play style. Combined with high-definition graphics that are perfectly suited for the iPhone, you can’t ask for much more from a slots game.

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The biggest problem with most slots games is that you only get coins once a day. Experienced players know that means anytime you run out of coins, you have to either beg your friends to sign up, buy more coins, or wait an entire day to keep playing. Big Win Slots beautifully solves that problem by giving you free coins every four hours, ensuring you can keep in the action throughout the day. This is also one of the few games that you choose between three and five reel machines, offering enough variety to make sure you’re always excited for your next win.

Anyone who’s played a couple of slots games will immediately recognize how highly addictive Big Win Slots can be. With a leaderboard to compare your winnings to the rest of the world, and some of the most satisfying payout animations ever made, the only thing you have to worry about is playing too much!

With nearly 40,000 perfect reviews from players on iTunes, Big Fish Casino is indisputably one of the best slots apps in the world. And it’s easy to see why – it has something for everyone. There are rooms for high rollers, conservative players, and even for the total beginner. New players begin with a massive 100,000 chips, and can then earn daily chip bonuses just for playing. Combined with the fact that players get even more free chips every half hour, this is one app that can guarantee you’ll constantly be in the action.

Big Fish Casino also adds a social element that’s missing in many other slot games. Not only can you play with your friends, but also with millions of other people from all around the world. Like all Big Fish apps, you don’t have to worry about enduring ads or adware, even if you’re a free player. And if you get tired of hitting the slots, this game lives up to its name by offering a variety of other casino classics, including Blackjack, Texas Hold ’em, Roulette, Craps, and more. If you want to experience the thrill of winning big, Big Fish Casino is one game you have to try.

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Bring Las Vegas to your fingertips with our list of best iPhone slots games! If you’ve experienced the thrill of these slots games before, let us know what you think in the comments below.

Taylor Stein is a freelance writer who dabbles in the arenas of video games and technology. Besides being an avid gamer, she is a lover of sushi, anime, super heroes, and Star Wars. You can find her work across the internet on sites such as Destructoid, G4, Pure Nintendo Magazine, Honest Gamers, and more. Check out her personal blog and portfolio at GamerGirlTay.com.

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Facebook Slots Games: The Thrill of Vegas at Your Fingertips

If over 40 billion Las Vegas tourists and $10 billion in yearly gaming revenue is a testament to the mass appeal of gambling, it’s no wonder Facebook casino games have become so popular. In fact, social casino games are expected to generate $2.4 billion in revenue by 2015. We’re witnessing a major redistribution in the casual gaming arena – the types of games that were profitable for game developers and popular among casual players is changing. Certain studios are leaving Facebook altogether to focus on developing for mobile platforms, and this exodus has created a perfect climate for the gambling and casino games to thrive, and thrive they have. Take a look at the best casino games on Facebook and even better, they’re all free.

The company that brought you Mafia Wars and CityVille is at it again, this time they’ve brought the addictively entertaining casino experience right to your fingertips with Zynga Slots. There are a ton of different Facebook slots games, but Zynga Slots stands out from the pack thanks to its trademarked style, appealing sound effects, and overall high quality. Both newbies and long-time veterans will have a blast with Zynga Slots. The variety of different stages both fast-paced and forgiving ensures that players won’t get bored too quickly. Not to mention, many of the levels are based off of other popular Zynga titles such as FarmVille and Words with Friends.

zynga-slots

The number one free-to-play casino app in the world must be doing something right. Big Fish Casino is not only hugely popular but it’s a ton of fun. Boasting a wide selection of games including: Slots, Texas Hold’em Poker, Blackjack, Craps and Roulette, the signature Las Vegas experience is available no matter where you are. Great social features like personalizing yourself and playing with friends are welcomed additions to any mobile and browser game, but what really makes Big Fish Casino games shine, are the creative and original slot machine designs. Mad Mouse is one of my personal favorites as the stage is set in a secret laboratory complete with a Frankenstein-esque mouse character and a plasma orb filled with bolts of electricity. The multitude of available games, creative feel, and social connectivity make Big Fish Casino a must-play for casino fans.

bfg-casino

Masters of the art of simplicity, PopCap Games‘ first entrant in the casino genre is a wonderful addition to their wildly popular lineup of games. Lucky Gem Casino offers a colorful and uncomplicated slots experience that incorporates PopCap franchises throughout. These references are more than just aesthetic but functional as well, incorporating aspects of their respective titles via lightweight bonus minigames. You might find yourself shooting a few rounds of colored balls on the Zuma stage or lining up jewels on the Bejeweled level. Social features ranging from achievements, the ability to send your friends coins, and leaderboards for competitive play are appreciated features, but somewhat barebones compared to other slots games. The emphasis is on the gameplay, and I’m okay with that.

Whether you’re a lever-pulling, coin-inserting pro, or just someone who likes to relax with lady luck once in a while, Facebook slots games are a fun way to bring a little excitement into your day, and now, you don’t even have to leave your home to get a taste of Las Vegas.

Taylor Stein is a freelance writer who dabbles in the arenas of video games and technology. Besides being an avid gamer, she is a lover of sushi, anime, super heroes, and Star Wars. You can find her work across the internet on sites such as Destructoid, G4, Pure Nintendo Magazine, Honest Gamers, and more. Check out her personal blog and portfolio at GamerGirlTay.com.


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Friday, January 23, 2015

Gummy Drop! Launches On Android

Gummy Drop! is now available for Kindle Fire and Android devices! Now all mobile players can enjoy Gummy Drop and rebuild a world gone gummy! Gummy Drop is a globe-hopping adventure that combines the casual fun of Match-3 with the strategy of resource management. The game offers players more than just the match 3 puzzle mechanic by giving players more choices, goals, and ways to interact with each other.

In Gummy Drop, players match gummies in groups of 3 or more to collect the resources needed to rebuild famous landmarks around the world. To rebuild these notable monuments, each level has specific objectives that need to be achieved within a set number of moves. If players get stuck, Gummy Drop! generously offers boosts to help players get through levels, and also includes a ‘Lucky Spin’ feature that randomly awards players extra moves or additional lives. If random boosts and the ‘Lucky Spin’ can’t get you through tougher levels, players can purchase additional boosts or special abilities in the game store.

Included in the Android release are many new and exciting cities! Customers can now match their way through Sydney, Tokyo, San Francisco and New York, with new cities being added all the time. Each city introduces new challenges and exciting landmarks to rebuild. For more on Gummy Drop!, including update announcements, additional information on current cities, and tips and tricks on how to beat difficult levels visit the Gummy Drop Facebook page.

Screen Shot 2014-12-18 at 10.42.04 AM

To celebrate the launch of Gummy Drop! Big Fish is hosting a Gummy Drop Android Sweepstakes on Facebook and Twitter where two lucky winners will be chosen to win a Kindle Fire or Samsung Galaxy Tablet! The sweepstakes begins at 12:00am on Monday, December 22nd and runs until 11:59pm on Sunday, December 28th   To enter to win, simply visit the Gummy Drop Facebook page and comment on the Gummy Drop iPad Sweepstakes post with the phrase “Let’s go gummy!”….OR, Tweet @BigFishGames with the hashtag #letsgogummy. The winner will be chosen at random and announced on Facebook and Twitter on December 30th. Entry is limited to one per person, and additional sweepstakes rules can be found here:

SWEEPSTAKES RULES

Look for Gummy Drop! on Amazon and Google Play!

Jessica is Director of Developer Relations & PR Brand Liaison for Big Fish Games. Prior to joining Public Relations, she worked with game developers assisting them with game releases on the Big Fish website. Jessica also represents Big Fish in the media, including various TV talk shows. Jessica is a travel enthusiast (often on a plane to somewhere), an excellent baker and obsessed with history. Follow her on Twitter!

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Psycho Train

All Games : Hidden Object Games : Psycho Train

Save your daughter from an evil ghost in Psycho Train! To reach your destination, you'll have to explore the train and its abandoned station, search for well-hidden clues, and solve mind-bending puzzles. Each step forward will reveal more of the shocking truth behind your daughter's disappearance! Begin your journey toward the unknown!

? Captivating story

? Puzzle-packed locations

? Ingenious mini-games

? Creepiest villain ever

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Battle Dawn

All Games : Strategy Games : Battle Dawn

You begin as the leader of a small colony and through diplomacy, strategy, and skill, you?ll expand your rule over the entire world. Establish your colony, expand your borders, and build up a great army. You will outwit and outmaneuver your enemies and forge long-lasting friendships with your allies?the ones that won?t betray you of course ?

Play Now - Free Online
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12 Days of Christmas Giveaway!

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Hey everyone! It’s time for our 12 Days of Christmas GIVEAWAY! Starting on Saturday, December 13th, we will be hosting a giveaway for you on the Big Fish Games Facebook page, where you can enter to win FREE STUFF! We’re giving away something new EVERY DAY! Including…

-          $50 giftcards to iTunes, Google Play, and Amazon

-          PC/Mac standard AND Collector’s Edition game codes

-          Coins and Package Boosts for use in Gummy Drop!

-          Midnight Castle Game Items

-          1 Million Big Fish Casino Chips

-          Mega Touch Midas Touch Clubs for use in Fairway Solitaire

-          Exciting gift packages that will include brand NEW Kindle Fire, Android Tablet, and iPad Mini

To participate in the giveaway, customers must first LIKE the Big Fish Games Facebook page. Instructions on how to enter will be provided each day on the daily giveaway post.  Each giveaway will begin at midnight and end at 11:59 pm PST.  For additional information please refer to the 12 Days of Christmas Sweepstakes Rule and Regulations.

And the folks from Big Fish Casino are happy to spread a little holiday cheer as well! Want Big Fish Casino to take care of your Holiday shopping this year? We would love to! Three lucky winners who will win a $1,000 Shopping Spree, just for installing Big Fish Casino between now and December 25, 2014 at 11:59pm PST. Will it be you?


Here’s how to enter:

1. Go to the Big Fish Casino page
2. Download the Big Fish Casino app on your device. Available on PC, Mac, iOS, Android, and Kindle Fire
3. Enter your Friend Code. This can be located in Big Fish Casino by selecting the gear icon at the top right and then Account
4. Click ‘Enter’ to submit your entry
5. Click here for Official Rules

Carlos produces video content/shows and works with social media platforms for Big Fish Games. He's a video game journalist, producer, editor, host, and lover of video games. Outside of work, he runs a website about games called Video Game Break and you can get in touch with him on Twitter @onawa!

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Questerium: Sinister Trinity

All Games : Hidden Object Games : Questerium: Sinister Trinity

Three men, friends since childhood, perform important roles in their communities: professor, mayor, and banker. But when a meteor falls not too far from the city, Professor Gustav learns that the meteorite is emanating unknown energy and begins a series of experiments without the mayor's permission. Financed by the banker, the professor builds an evil machine that causes the meteor's energy to spin out of control, destroying the city and mutating its plants and animals. Citizens are evacuated, but rescuers fail to find and evacuate two children. In Questerium: Sinister Trinity, you play the investigator hired to work the case, and it's up to you to destroy the evil machine, rescue the abandoned children, save the city, and arrest the professor!

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2015 New Video Games that will Blow Your Mind

Tracy Fullerton of USC Interactive Media & Games said it well: “The next step in the evolution of games is not newness and it’s not surprise, it’s depth.”

2015 is going to be full of new surprises in the gaming industry, but what will characterize it is the richness of external worlds and the depth of our internal worlds as we explore.

Everybody's Gone to the Rapture forest
Forest scene from Everybody’s Gone to the Rapture

One of the major themes blossoming in the gaming world are expansive environments. Technology, not our imagination, has been the limiting factor for how far-reaching a gaming environment can span. We’re reaching a critical mass with our technological capabilities that will aid developers in realizing their vision: for example, No Man’s Sky is creating a universe for its world, and The Legend of Zelda for the WiiU will be magnitudes larger than Twilight Princess.

The Pond‘s Carlos Rodela invited me to join him on his Video Game Break podcast were we discussed our most-anticipated video games for 2015. Don’t miss my picks if you have a soft spot for adventure and excellent storytelling.

The minds behind the puzzle-exploration genre’s seminal game are back. Between re-releases of beloved titles such as MYST and RIVEN, ideas have been brewing at the Eastern Washington-based game developer for the last several years. The potential for crowdfunded independent games encouraged Cyan to get the band together. Cyan’s fans spoke loud and clear with an incredible $1.3 million raised through Kickstarter in November 2013.

Obduction Farmhouse

CEO Rand Miller has a knack for layering puzzles so as to create alternate reality games within a game. He and his design team have the ability to seamlessly integrate puzzles that feel natural–an essential aspect of world immersion.

Take, for example, the name Obduction: the geologic term means “to cover over”. But view the trailer that contains an odd pinecone-shaped egg descending from the sky and you might be reminded of extra-terrestrials. The name is also a play on the homonym “abduction”–to be forcibly taken away.

Chew on that for a while and see where your imagination takes you. It will likely play a part in traveling to a new world.

Obduction is kind of a big deal because it’s Cyan’s first property that is a full departure from the MYST franchise. I’m looking forward to what this team of talented designers and storytellers can do in a new paradigm using the powerful Unreal Engine 4. An early in-game peek driven by Art Director Eric Anderson unfolds a lush moonlit forest and rich object interaction. It’s a subtle detail, but I’m particularly impressed with the ground cover: the pine needles and rocks give a sense of realism that add up to deeper environmental immersion.

Why it will blow your mind: The guys who brought you MYST are stretching their chops into a whole new world using the technology to make their immersive adventures even more drool-worthy.

(Disclaimer: I had the pleasure of working with Cyan on their Obduction Kickstarter fundraising round, and I have no financial stake in the final product.)

OK, excuse me for relishing in the obvious choice for 2015 video game releases, but it has to be said: this will probably be the best Legend of Zelda since Ocarina of Time. Why?

Legend of Zelda WiiU Link with a bow and arrow

1) Epic scale. Thanks to advances in hardware, the newest Legend of Zelda will make good on the promise of the largest “Zelda” world yet. It’s so large that the entire map of Twilight Princess only covers a fraction of the WiiU feature.

You’ll be able to use a binocular-like capability to view distant landmarks. Ride Epona across the varied landscape to reach it and most likely run across strange new sights – it might very well take you an hour to get there. This was one of my favorite aspects of Shadow of the Colossus: unbridled landscape exploration that goes on for miles.

And you thought Ocarina was epic.

Legend of Zelda WiiU

2) Frustration-free playable character mechanics. The Zelda development team have done their homework and improved all those little things that got our goat.

Remember riding Epona, your trusty steed, in Ocarina of Time? She’d take off into a glorious gallup and then BAM! A dead halt as she hits a tree. It was exhausting (and flat-out unrealistic) to manage Epona’s gait, speed, and direction so she didn’t blindly hit objects. In this version, Nintendo designer Shigeru Miyamoto proudly asserts that Epona will respond like a real-life horse, avoiding trees and boulders. Thank goodness.

Another new feature debut is what appears to be a slow-motion attack mechanic. In the Legend of Zelda preview video, Miyamoto demonstrates Link vaulting from Epona and freezing mid-air to aim his bow. It seems as though you’ll be able to hold position for at least 3 to 5 seconds before falling to the ground. Using the WiiU gamepad will be critical here, and will most likely include the second screen to help you target your enemy. GameXplain even hypothesizes that this is more than just a new dimension to battles: it might tie into a time manipulation narrative.

3) Side missions that maximize the experience. Thanks to such a large world, there will be plenty of opportunities for side quests. “There may even be times where you forget what your goal is because you’re doing other things on the side,” says Miyamoto in an interview about the upcoming epic. “There may be times where you go into one big, long dungeon or there may be times where you’re headed to a dungeon, and you’re doing other things along the side.”

Not so much into side missions? More interested in the core narrative? Miyamoto assures us that you don’t need to dedicate your life to the game to play through the story.

Why it will blow your mind: Besides the lush graphics and out-of-the-box battle mechanics? The new Hyrule promises to be an expansive world where you can scope for miles and bosses defy map boundaries.

The usual name is enough to earn a few curious glances from even the most hardcore First Person Shooter fan. Everybody’s Gone to the Rapture is billed as the “spiritual successor” to the exploration-narrative game Dear Esther. That means we can expect to be swathed in a world of eerie isolation, ghosts, beautiful vistas, and a haunting story that stays with you long after the game is over.

Dear Esther was criticized as having a linear path that played out more like reading a novel than engaging with a world. Unlike its predecessor, Everybody’s will have object interaction and the player will be able to affect in-game events. Six characters’ fates will be tied together through an evolving England landscape inspired by post-apocalyptic British authors such as John Christopher and John Wyndham.

Everybody's Gone to the Rapture

A more recent (and enigmatic) trailer says that the game will be exclusively for PlayStation4 – which means it’s finally time for me to buy a PlayStation4.

Other fans have not been so supportive of the console exclusivity when it was originally slated to be released for PC. Developer The Chinese Room was concerned it would not be able to raise enough funding through a Kickstarter campaign alone to fully realize their vision for the game. This works well for Sony, who seems to be investing in the exploration-narrative genre more heavily than other consoles with titles such as Everybody’s Gone to the Rapture and The Witness. This is a smart strategic move as most exploration games have historically been limited to PC and Mac only.

Why it will blow your mind: The Chinese Room has proven themselves to be masterful storytellers. Now let’s see what they can do on a PlayStation budget.

Contrary to my initial assumption, it’s not about exploring Seattle’s southerly sister city. The truth is even better.

TACOMA space station

Little has been revealed about Tacoma since its initial announcement in December 2014. A vaguely eerie and introspective trailer docks us onto an Art Deco-infused transfer station orbiting the Moon. The station appears abandoned with the exception of refuse such as juice packets and a station guide hang in zero gravity. Our technician protagonist responds to an incoming request with a heavy “I am in” to mission control.

Why is the station abandoned? Who patroned it? Why does the technician sound so wistful in her communications? How will zero-gravity enhance the play experience? Fullbright’s award-winning predecessor Gone Home was a richly emotional storytelling experience. The possibilities for their next iteration (and the forthcoming answers to these questions) put Tacoma on my list.

Though the only grappling found in its award-winning predecessor Gone Home was of the emotional variety, Tacoma will include some level of physical combat. Fear not, adventure fans! Co-founder Steve Gaynor announced a combat toggle option that allows the player to immerse themselves in the exploration and storytelling–a mode that was inspired by the 1994 game System Shock. If only more games had this capability, I might have actually finished BioShock and a bazillion other games.

Forgive the stretch on this one: Fullbright’s next environmental narrative will be available in 2016. But I’m just so excited that I have to share this now. (Thanks for understanding the needs of a fangirl.)

Oh, and geek-out moment! Note who created this facility in-game. Love it when an alternate reality is introduced with real-world entities.

Tacoma: A Virgin-Tesla Facility

Why it will blow your mind: I’m banking on a metaphysical twist that will question the meaning of our very existence through the excavation of an eerie lunar transfer station.

Hungry for more? Listen to Carlos and Nate share their picks that span action, adventure, puzzle, and even resurrected retro gaming. Which games are you most excited for in 2015?

Lauren is a lifelong gaming fan. She expresses her love of strong female pop-culture characters by costuming at conventions. Internet marketing consulting, playing the clarinet and sax, practicing martial arts, and geeking out over tea keeps her busy the rest of the time. Find more of her shenanigans on Twitter @hallstigerts and Google+!


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Thursday, January 22, 2015

Super Mechs

All Games : Action Games : Super Mechs

Design your own Mech exactly how you want it, creating the perfect fighting machine with the style, weapons, and extras that you want it to have. Fight against your friends and other online players in the arena for glory!

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Among the Heavens

All Games : Strategy Games : Among the Heavens

Up in the sky in the fantasy world, two friends Cid and Markus decided to bring an old tavern back to life. Playing as Cid, you will experience fast-paced and fun game play by serving magical potions, entertaining guests, and earning tips in order to add new fancy features to the tavern and build new ones in the future.

During the game you will meet cute and surprising characters, each with their own unique personality, emotions, and behavior! A total of 50 levels and 5 different locations will provide you with magic power-ups, achievements, and addicting mini games!

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Battle Dawn Galaxies

All Games : Strategy Games : Battle Dawn Galaxies

You begin as the leader of a small space station and through diplomacy, strategy, and skill you'll expand your rule over the entire galaxy.

Establish your station, expand your borders, and build up a great armada. You will outwit and outmaneuver your enemies and forge long-lasting friendships with your allies?the ones that won?t betray you of course ...

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Gummy Drop! – Fun Facts About San Francisco

In ‘Gummy By The Bay’ Carlos and Jessica visit different locations on the Gummy Drop! map, and give you some fun facts for each of them. Also, they cheers gummies at the end of each segment. Y’know .. just cause.

The Sutro Baths were a large, privately owned swimming pool complex near Seal Rock in San Francisco, California, built in the late 19th century. The facility was financially unprofitable and is now in ruins. Lands around the site have been integrated into the Golden Gate National Recreation Area.

Fisherman’s Wharf is a neighborhood and popular tourist attraction in San Francisco, California. It roughly encompasses the northern waterfront area of San Francisco from Ghirardelli Square or Van Ness Avenue east to Pier 35 or Kearny Street. The F Market streetcar runs through the area, the Powell-Hyde cable car lines runs to Aquatic Park, at the edge of Fisherman’s Wharf, and the Powell-Mason cable car line runs a few blocks away.

Coit Tower, also known as the Lillian Coit Memorial Tower, is a 210-foot (64 m) tower in the Telegraph Hill neighborhood of San Francisco, California. The tower, in the city’s Pioneer Park, was built in 1933 using Lillie Hitchcock Coit’s bequest to beautify the city of San Francisco; at her death in 1929 Coit left one-third of her estate to the city for civic beautification. The tower was proposed in 1931 as an appropriate use of Coit’s gift. It was added to the National Register of Historic Places on January 29, 2008.

Ghirardelli Square is a landmark public square with shops and restaurants in the Fisherman’s Wharf area of San Francisco, California. A portion of the area was listed on the National Register of Historic Places in 1982 as Pioneer Woolen Mills and D. Ghirardelli Company. The square once featured over 40 specialty shops and restaurants. Some of the original shops and restaurants still occupy the square.

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Carlos produces video content/shows and works with social media platforms for Big Fish Games. He's a video game journalist, producer, editor, host, and lover of video games. Outside of work, he runs a website about games called Video Game Break and you can get in touch with him on Twitter @onawa!


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3 Games Like Gardenscape

Gardenscapes is a fun game where you play hidden object scenes to collect money that you can use to upgrade your garden.

I really liked this game with its smooth art and it brought me enough of a challenge to the hidden object genre, by introducing people looking for specific objects. It clearly made it fun and very easy to get into fast.

Only one problem! Once I finally perfected my garden and the game was over, what should I do next? Well, if you are in the same situation, here are some suggestions that I found were good fun too.

Like Gardenscape 1: Barn YarnI can’t live knowing you have less than three hearts for me.

Barn Yarn is an obvious choice. It’s made by the same makers, the gameplay is quite similar, and the artwork has the same high quality. There are some differences though, for instance instead of working with an old butler, I get to work with a young kid and his grandfather to try and upgrade their barn. I like the kid, he dances around excitedly as I work through the barn.

The gameplay is similar and if you’re looking for more Gardenscape this is the perfect choice. I found it to be just as good and yet different enough to be a pretty refreshing experience.


Remember to get nine thousand servings of vegetables a day.

Now, Farmscape , another game from same maker, offers all the same artwork, and even the same characters from Barn Yarn, but the game’s focus is Match-3 gameplay rather than Hidden Object. You’re purchasing upgrades for a farm this time and there are interesting mini-games along the way. I’m a fan of Hidden Object games, but I love Match-3. I can play it for hours. So if you love the quality of Barn Yarn and Gardenscape, but are looking for some different style of game play, then Farmscape is the obvious choice.

Like Gardenscape 3: Antique Road Show
No one EVER wants a train…

Antique Road Show is different than the other games, in that it’s not made by Playrix. Antique Road Show is a fantastic Hidden Object games, in fact, it’s one of my favorites. You play as a couple trying to upgrade an antique shop, and have to travel the USA looking for antiques to sell. The game style is nearly identical to Gardenscape, the artwork is great, and it’s introduced cool locales around the USA as levels to play on. One of my favorite things is that the Hint button is a puppy. These people know how to rock.

Antique Road Show, like the other games, also has many mini-games to break up the Hidden Object games. It’s a great designed game and I love the setting of the whole USA.

I hope one of these game will be fun for you too.

Jakob Pederson is a Quality Assurance Tester at Big Fish. He’s a team player known for his moxie. He loves games, movies, and a book (Moby Dick).


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