Sunday, September 2, 2012

Top 10 Best Pen and Paper RPG Games


Here is a list of the ten best pen and paper roleplaying games of all-time. Although there is no scientific way to prove the 'best RPG games' ever, this list takes into account the overall popularity of pen and paper roleplaying games since the industry was first created.

10 - Gamma World - It's a post-apocalyptic game, but not in the style of Mad Max. This game fit more into the style of a science fantasy game. You could play all sorts of random mutant creatures, in addition to playing people that were mostly normal.

9 - Vampire the Masquerade - Some may argue which is the best World of Darkness product. But Vampire the Masquerade was the game that put White Wolf on the map. Vampire the Masquerade has also become the number Live Action Roleplaying Game in the world. Go LARP'ers!

8 - RuneQuest - This game was considered as one of the 'Big Three' at some point. The big three being D&D, Traveller, and RuneQuest. It provided a different setting and system than other fantasy roleplaying games at the time.

7 - Champions - Although it may no longer be the most popular comic-themed roleplaying game ever, this game has been around a long time since it was first published in 1981. The game set the stage for many other comic book and super hero related roleplaying games.

6 - Tunnels & Trolls - Right after D&D was T&T. Tunnels & Trolls was the second roleplaying game ever created. The game was created as an alternate, and hopefully easier to play, version of Dungeons & Dragons.

5 - GURPs - The Generic Universal RolePlaying System is able to adapt itself to any game environment. Any setting you can think of has been created for the system. Its creator, Steve Jackson, is one of the most well-known game designers in the industry because of this game.

4 - Star Wars - Based on the movies carrying the same name, the Star Wars Roleplaying Game was first created by West End Games using the d6 system. Eventually it moved on to other companies and saw some play time under the d20 system, and then finally the Saga Edition. It is the premiere sci-fi, or space opera, themed roleplaying game due to George Lucas dominating the minds of nerds all over the world.

3 - Traveller - Not as famous as its other space opera buddy, Star Wars. This game, however, did come out as a roleplaying system before George Lucas's creation did. Traveller was first created in 1977 and has been going strong ever since. The game is definitely considered one of the 'original' RPGs.

2 - Call of Cthulhu - A unique entry into this list. This horror-based roleplaying game is based off of the works of H.P. Lovecraft. There really isn't a popular, comparable game out on the market now. Instead, different gaming companies have chosen to create Call of Cthulhu in a variety of different systems under a variety of different publishers.

1 - Dungeons & Dragons - The most famous pen and paper roleplaying game of all time. This fantasy game still dominates the market with all of its various incarnations, from the original D&D to 4th Edition. D&D creators Gary Gygax and Dave Arneson are legends in the industry, just as the game itself is.

Some people may disagree with the overall placement of some of these games. Others may ask why certain games are even on here. Why haven't other games been included, like Shadowrun, Robotech, Palladium Fantasy, Rifts, or many newer games? Well, they weren't. This list was created by veteran gamers and apparently they had a little nostalgia in them. So what do you think of the list of best RPG games ever?




Samuel Van Der Wall writes about roleplaying games, miniatures, gaming, and geek culture.  Read more of his articles about the top RPG games at Best RPG Games.




Saturday, September 1, 2012

Video Game Jobs - Companies Hiring Workers Now For Video Game Jobs


One of the key steps step towards getting hired for video game jobs involves determining who it is you would like to work for. A big factor in determining this choice will be your own preference of gaming platform, as well as gaming experience. Are you more into online role-playing games, or are you a big Xbox fan? Strategy games, or sports games? Narrowing down what you are most familiar with and enjoy playing will help immensely in determining who you would enjoy working for.

The four biggest employers in the video game industry are of course Microsoft (Xbox), Sony (PlayStation), and Nintendo (Wii), and for the PC, Electronic Arts. Yet it would be a mistake to only consider these four companies as your only options. There are numerous small and medium-sized companies that create numerous video game jobs, both temporary and permanent. Preparing to apply to the dozens of other game development companies for video game jobs will enable you to expand and diversify your list of possible employers, and your chances of getting hired will increase tremendously.

For this reason, it is also very important to acquire knowledge and experience on multiple gaming hardware platforms. While to be sure, there are numerous video game jobs available for specific platforms (Xbox, Wii, Playstation, PC), at the very least, in addition to one or more of those platforms, one should have experience using the PC as a gaming platform. Furthermore, online gaming experience is an additional advantage, especially the massive online role playing games (MMPORGs). Even in the recession, online video games continue to expand in usage and popularity.

There are many other companies you should research and consider working for; to name just a few, consider the following 25 companies, mast of whom have video game jobs open even now:

o Acclaim Games

o Activision Blizzard

o Atari

o Big Fish Games

o Disney Interactive Studios

o Capcom

o Codemasters

o Crave Entertainment

o Eidos Interactive

o Epic Games

o Got Game Entertainment

o Ignition Entertainment

o JoWooD Productions

o Kemco

o Konami

o Linux Game Publishing

o LucasArts

o Matrix Games

o Mercury Games

o Paradox Interactive

o Playlogic Entertainment

o Rising Star Games

o Ubisoft

o Valusoft

o Warner Bros. Interactive

So do your research, and make a list of all the companies, major and minor, that you would be interested in working for. Focus on companies that make games you enjoy playing - whether it be puzzles, strategy games, role-playing games, online gaming and MMPORG's, auto racing games, or sports games, or even science fiction games such as Gears of War.

Consider joining up with a membership site that maintains a huge database of video game companies that have video game jobs opening up on a consistent basis. There is a nominal fee for the premium sites, but it is well worth it in terms of the job opportunities that they provide. Finally, after you have made your list of preferred employers, you will be ready for the final step - creating a winning resume and cover letter, and getting the job interview for what should be the first of many video game jobs!




Jonathon Halston has been testing video games for a living for almost 12 years. After starting out doing contract video game tester gigs, he soon became a full-time Software Design Engineer in Test at a World Class Software Company, and still tests and plays games every chance he has. He is dedicated towards helping others get started in the career that has been so rewarding for him, and delights in seeing others achieve their dreams. To learn more about how you too can get hired for video game tester jobs, as well as starting a video game testing career, visit http://hot-game-tester-jobs.com today!




Video Game Tester Jobs - 7 Simple Steps Towards Getting Hired As a Video Game Tester


Video Game tester jobs are highly sought after by those of us who love playing video games. What gamer wouldn't love to play and test games for a living? But if you have never worked in the video game industry, landing your first game testing job can seem a bit intimidating. What skills are needed? Where does one apply? What should be put on one's resume? What about interview preparation? Don't fret - we all have to start somewhere, and if you are determined to start a video game tester career, there is a simple, yet highly successful process that anyone can use to make it happen.

By following this 7 step process, you will land your first game testing job. This process is what we have discovered to be the most bullet-proof method of landing your first game tester job, as well as for starting a career as a video game tester.

Getting Hired as a Video Game Tester in Seven Simple Steps

First, you simply must enjoy playing games. Many people think being a games tester would just be an easy job, but without a sincere passion for gaming, just showing up for a paycheck simply doesn't work. If you don't sincerely love playing video games, then when the time to ship the game draws close, and everyone is putting in long hours to find all those remaining bugs in the game being tested, you won't be enjoying yourself.

Second, learn that video games are software, and should be tested as such. Learn how to test the game as software, not simply a game. Discovered bugs aren't simply a problem with the game play; they are most likely code bugs in the software. Learn the fundamentals of software testing, and you will find a lot more bugs, and soon become the leading bug finder on your team. This will make you a rockstar game tester, and the jobs will come to you as your reputation as a video game tester grows.

Third, don't limit yourself to testing only one gaming platform or company. Sony, Microsoft, Nintendo are the big three, but if you limit yourself to only one of those, you limit the game tester jobs and opportunities that are available to you. Learn to use the PC as a gaming platform if you don't already, and you will rapidly increase your video game tester job opportunities.

Fourth, acquire some game testing experience before building your resume. There are numerous video game beta tester opportunities that are free to apply for, and although they are unpaid, you will gain valuable experience.

Fifth, learn a few things about the video game industry. Having a basic understanding of what it takes to design, market and ship a game will impress potential employers to no end, and put you way ahead of the pack of ordinary game testers.

Sixth, determine which company or companies you would like to work for. Many jobs are on-site, meaning you will have to live or work where the actual company is, but many companies will hire people to test their games at home, on their own systems, so your geographic location doesn't have to be an obstacle.

Seventh, after following the first 6 steps, it will be time to build your resume and cover letter. You will now be able to really showcase your passion for video games, as well as show your potential employer you know something about game testing. This will give you a significant advantage against other entry-level game testers, and insures you will be hired for your first video game tester job!




Jonathon Halston has been testing video games for a living for almost 12 years. After starting out doing contract video game tester gigs, he soon became a full-time Software Design Engineer in Test at a World Class Software Company, and still tests and plays games every chance he has. He is dedicated towards helping others get started in the career that has been so rewarding for him, and delights in seeing others achieve their dreams. To learn more about how you too can get hired for video game tester jobs, as well as starting a video game testing career, visit http://hot-game-tester-jobs.com today!




Series Spotlight: Awakening

In today’s “Series Spotlight,” we take a look at the 4th game in the Awakening series, Awakening: The Skyward Castle. I was able to speak at length with Awakening developer “Ran” Si Yuan Wong to talk about the artistic & creative process behind this fantastic series of games. Also, make sure to keep an eye out for Awakening: The Skyward Castle when it comes out later this August!

Please introduce your development team to our readers…
Hi! The A4 dev team is comprised of an extremely diverse group of talented developers: from as far away as Russia, all the way down past the Philippines to the sunny tropical countries of Indonesia and Singapore. Heading the art team is Greg Martinus, followed by his gaggle of artists Bless Tambolero, Rudy Sumarso, Setiawan Lie, Nathan Arches, Jeffrey Sanjaya, and the migrant art/animation herd of Ben Wong, Edwin Sablaya, Myls Bunagan, and others. Bringing technical expertise and a good old dose of Russian pragmatism to the table is our programmer, Helene Barashkova, backed up by Gener Gabasa. Finally, filling in the design team is ‘Ran’ Wong and Samantha Racho, working hard to bring the game to you on time!

Awakening - Statue

What made you want to be a game developer?
I loved playing games and always wanted to make my own. So I decided to take it up in my studies. I took up various art and technical courses in university, and attended various game design courses and initiatives (including the Singapore-MIT Gambit initiative at MIT). It turns out playing and developing games are two very different universes altogether!

How do you get inspiration for a game?
Two words: “What if…”. A game is a portal into doing the impossible in real life, so wild and amazing ideas are always welcome! Quite often an idea is seeded by a commonplace occurrence in real life. The simple act of observing the way a child interacts with their environment, perhaps, or an adult trying to solve a particularly tricky piece of spatial interaction (read: packing a suitcase or multitasking with daily life) can lead to a ‘What if…’ moment, which is then pared down to a core idea, then integrated into our projects in the form of a mini-game or mechanic. Here’s how the idea for the Awakening series began: This was the brainchild of Luna and Chris, who, having looked at the current state of the market, wanted to do a fantasy-setting game that wasn’t dark, ominous, or foreboding. But they didn’t want it Disney-cute, either. Instead, we went for bright and beautiful. This is a theme successive teams have been proud to do their best to build upon, keeping all games in the Awakening series bright and beautiful. The impetus that Awakening was based off was, of course, the magical Sleeping Beauty. But in a twist, Luna wondered: “What if instead of everyone having magic, our heroine was the only one WITHOUT it? How would she cope?” Working to keep the world logical, yet powered by magic, has always been a challenge, and while it poses its problems, it also opens up avenues for many unusual ideas, such as the Goblin tinkerer Leodici who tries to fuse magic and science together, or finding prosaic and mundane means through a magical puzzle. It is a world we love and hope to continue being able to share with our audience!

How long does it take for you to design a game from start to finish?
From a cold start, easily eight months. For most games in the Awakening franchise, ideas for the sequel coalesce as early as halfway into development of the current installment, so the ‘actual’ time for a game is easily a year or more. Ideas often include characters who will play an important role in future games (or who played an important role in a previous game, such as Xim from Awakening: The Goblin Kingdom) or places, which we try to allude to in the current project. Naturally, we have to make sure the context for each game can stand on its own legs, as our audience may not have played previous games. But for those who have, it forms a nice little link between stories.

What are the biggest technical challenges when you develop a game?
One of the hardest challenges in any successful franchise is figuring out what made the last one so successful, and then reading the feedback the audience had on it and trying to improve on it. Quite often this translates to: “More of the same, but bigger, better, and prettier.” It sounds simple, but it’s really difficult! Adapting existing mechanics to provide more rewarding experiences, innovating on new and existing ideas, and providing more story and positive feedback are all things we are constantly striving to add more regularly and with more efficiency.

What is your favorite game at the moment, and why?
It’s probably Terraria… I haven’t caught my breath long enough to play any new games in a while!!

Awakening - Magic Portal

Any advice for new developers?
Like everything, practice makes perfect. Your word is only as good as your completed projects. It doesn’t matter if nine out of ten projects you complete are rubbish; as long as you keep developing games, that one out of ten is probably going to catch someone’s eye…

What does your development team do that’s different?
In a virtual studio where we often can’t see the other person face to face, open communication and ideas are vital. Nobody’s afraid to give ideas and tell anyone else that he/she/they’re wrong, so long as it’s backed up by reasoning. Honest feedback is the best way to make a good game.

As a developer, after shipping a game, do you enjoy playing it just as much as you enjoyed making it? Or when it’s shipped do you take a sigh of relief and forget about it, knowing you don’t need to worry about it anymore?
Honest answer? We play-test the game so many times during development that we’re effectively numb to it. But taking a step back and looking at things, making the game often IS the game, where coming up with creative solutions to implementing and debugging an idea becomes a puzzle in itself. And the experience of actually finishing it to an exacting standard and shipping it on time gives the team a high equal to any game we play.

However, we sometimes give ourselves a few months to let the numbness wear off, and play it again. It’s actually quite rewarding when that happens; we can view it with fresh eyes and see what works and what didn’t, hopefully giving us more insight into developing our next project.

Have you ever had to sacrifice a feature you really didn’t want to give up to keep a game in budget or meet a deadline?
Yes. The unfortunate fact is deadlines tend to be pretty solid when money and professionalism is involved. Don’t worry – a lot of cut features tend to get a new lease of life in the sequel or other similar projects!

How many ideas have you had to abandon or drastically change because someone beat you to the punch?
A: We don’t abandon our ideas when we see someone do it before us; we analyze their idea, see what worked and what didn’t, and then re-iterate on that idea to evolve our own. Often it’s an enriching experience, and helps grow the design for the game in general.

If you could remove one cliché from the Video Game industry, what would it be?
That there’s a divide between ‘hard core’ and ‘casual’ players. I’ve seen ‘casual’ players who would put self-professed ‘hard core’ players to shame…

Awakening - Sky Forest

What do you find is the best approach for starting a new project? Do you think about the story (or characters or style etc.) you want to get across or do you worry about mechanics and gameplay first?
A bit of both. We generally come up with solid ideas of who our characters are and how the world around them works, in order to come up with challenges worthy of them (and our players). The mechanics and game play are then molded around those criteria. Often one gets changed when ideas for the other crop up, so it’s hard to pin down a single ‘best approach.’

What do devs think about the people who get mad about a particular aspect of a game, whether it be story, customization, gameplay, etc. Do they take it personally or ignore it?
The most productive and difficult thing to do is read between the lines of the complaints and figuring out the core of the issue they’re having with the game, as opposed to the language they use to describe it. Often enough, most ideas will have some merit, and enough feedback often helps us form/triangulate a clearer idea of what the customers want.

Of course, if the players get abusive and personal about it, it makes it hard for the developer to approach the complaints objectively.

Do developers ever realize that the game they’re making needs a major overhaul? If so, is there a process to improving a game in the latter stages of development?
We tend to take a more cautious approach and systematically build the game in manageable chunks – if a problem is spotted early in the development process, the damage is mostly limited and can be fixed. But yes, sometimes we do realize the need, and it hurts (in more ways than one) to push the deadline back if it means producing a better quality product.

I’d like to shout out to our wonderful audience for reading all this, and the Awakening team would like to thank you as well for playing the Awakening series and giving them a chance to prove themselves. With your continued support, we hope to keep making amazing games and bringing you more quality experience in the future!


View the original article here

Professional video gamers: Are they athletes?

Sprinter in the starting blocksWith the 2012 Olympics concluding just a few weeks ago, many of you may be thinking about tremendous physical prowess and skill. But more than a few people have a different kind of competition in mind – one that pits the best video gamers in the world against each other.

A recent CNN article posed an interesting question: Should professional gamers be considered athletes?

If a table lined with people strenuously playing Hidden Object games seems a little silly, just consider a few things. Gamers often start playing from very early ages and play on a regular basis. You might not think of it as “training” because it’s a fun activity, but imagine putting that kind of time into anything else – it’s going to produce significant results. Besides, some of those hidden objects can be really frustrating! But there are a couple reasons this topic is a hot-button issue.

Some critics claim that video games don’t require the same level of skill as a typical sport does, but just because an activity isn’t physically straining doesn’t mean it doesn’t require talent. Plus, there’s already a precedent for competing in Puzzle games. Just ask any professional chess player!

One of the other issues CNN addressed is addiction. Some critics look at someone who uses the majority of his or her free time to play video games as an addict – a negative image that has hindered the idea that video games could also be a professionally competitive activity. However, playing anything at a highly competitive, professional level is going to take a lot of practice time.

No one usually thinks of professional swimmers and other sports players as addicts, do they? As with most things, the difference between a problem and a healthy activity is the context. Before assuming someone has an addiction because they do a lot of something, it’s important to look at the rest of their lifestyle choices. Are they happy? Do they still participate in other activities? Are they able to support their lifestyle?

Besides, playing video games among the best in the world has its perks…

Pro gaming crowd

Playing Starcraft for money … a lot of money
Some gamers have already reached statuses akin to that of professional athletes, complete with pretty impressive salaries. Need proof? An article from The Globe and Mail highlighted the case of one Canadian gamer who has been recognized as a Starcraft II prodigy and video gaming legend. Chris Loranger, age 22, has entered the ranks of the Starcraft elite. But don’t just take it from us, take it from the G&M, which reported Loranger may be bringing in a six-figure salary.

“At 22, Mr. Loranger is a legend in the professional gaming industry,” the G&M reported.” He’s made a name for himself on an international scene dominated by Asian gamers, and is one of only two North Americans to earn a spot in the Global Starcraft II League’s top 32 bracket, the world’s most competitive pro gaming title.

There are a couple things to take away from that story. First, the fact that there is a Global Starcraft II League at all implies a lot of people are placing their bets on video games as a competitive sport. Secondly, people will find a way to monetize just about anything.

Loranger is part of a team called “Evil Geniuses.” He and the team wake up every morning to practice for three to four hours, according to the article. But it’s not all fun and games (pardon the pun) for one of the world’s top video game teams – playing occurs under the supervision of a top coach, and each player rigorously reviews gaming sessions to see what he or she could have done better.

Starcraft Battle

An education in video games
Ok, maybe you’re still skeptical – this could just be a bunch of video game fanatics trying to make money. But the idea of competitive Starcraft is not a new one. In fact, you can take college courses in it.

The University of California, Berkeley started offering a course in 2009 that teaches the fundamentals of Starcraft gameplay, requiring students to record and study their own playing sessions. The class is now available in online format, but it’s not going to be an easy A. The course description recommends knowledge of Calculus and differential equations, and requires students to thoroughly analyze replay videos to enhance fast-thinking and decision-making skills.

Calculus might be a little more mentally exhausting than you’d like for your recreational activities, but that’s just one example of how perspectives on video games are changing. Plus, if professional gaming does catch on in more places, you’ll be able to cheer for your favorite players and teams… maybe even purchase jerseys!


View the original article here

Dress Up Games For Girls


Bored of dressing up plastic dolls? Ever imagined of dressing up girls in an online game? In this modern world, everything is possible ranging from playing simple games and dressing up virtual dolls online. The time has replaced manually dressing up dolls to automatic setting up dress outfits. Don't you think so that your daughter is excited to know that how will she look in a particular dress when worn up? Above all, these dress up games serves as a demo for dressing and a part of entertainment for girls.

Now, these plastic dolls have moved online. Your daughter can find millions of websites which offer to play dress up games. Each website will contain hundreds of dress up games. These websites includes best collection of free online dress up games categorized into different sections, such as Barbie doll games, Celebrity dress up games for girls, Coloring games, Traditional dress up games for girls, Cooking games, Girls makeover games, etc.

Barbie dress up games

Dress Barbie with a colorful dress outfit in your own style. Barbie dress up games includes barbie summer dress up game which has a catchy tagline as Summer has come, barbie needs new colorful clothing and dresses for outside walking. Another game under same category is barbie daily dresses up which describe it as Barbie has no idea about daily dress to select, now help her during her dressing and dress up barbie with the best clothing.

Celebrities dress up games

Want to dress up your barbie in a celebrity outfit? Here is something which you are looking for. Celebrities dress up games comprises of Amanda Bynes Dress Up game which describes itself as Amanda Bynes is preparing for the gala of her new organization, time to make her beautiful with nice clothing." Blake Lively Dress Up game includes dressing up a celebrity for a party, so you need to make her look fine.

Coloring games

Do you love coloring and having fun with colors? Here is something interesting for you. The games included under coloring games are Book coloring game, Lolita color, Color me game, etc. Color the cutest girl in your favorite colors and make them look fancy.

Cooking Games

Here is something of your interest if you love cooking. Cooking games includes Best burger game, Bake game, Burger king game, etc. Make your barbie bake something good and serve people with delicious food.

Traditional dress up games

Dress up your barbie with outfits from different regions and make her look pretty. Traditional dress up games includes African Safari dress up, Japanese girl dress up game, etc. Have you ever played such a cool African safari dress up game before? Make your barbie wear your favorite African safari dress. Select among various outfits and make her look pretty.

Free online dresses up games are available all over the internet. Browse through different categories of games and try them out. The best thing about dress up games is that they teach little girls the skills of dressing up in a passionate manner and also serves as entertainment for them. Just go through Dress Up Games and have plenty of fun online.




Dress Up Games For Girls
Barbie Dress Games




Computer Game Writing


Good computer game writing is mostly found in two major genres of games. Role playing games and first person shooter games. However, it wasn't always the case! FPS games were once only considered great for their engine and available weapons. However the Half Life series and Deus Ex changed all of that. When I look back at my (too many) years of gaming experience all of the games I can remember had great writing. Well, there's a reason for this:

The badly written ones weren't worth remembering!

I had to actually go through my collection of loose game discs to find the ones I'd forgotten. These include some pretty big name games, starting with "Black and White" by Lionhead. This is a good example of where they were far too interested in the engine and game mechanics to work on a story that really engaged the player. There was far too much emphasis on the controls and the belief system used to influence the world, and I felt I was merely watching a game rather than being part of its story.

Another example of bad story telling and computer game writing in general, has to be "Doom3". This has always been one of ID Games' problems. The reasons I've heard for this revolve around the games being made to showcase the engine.

So why should developers care about computer game writing? What does it bring to a game? Lets start with believable characters that the player can identify and connect with. Or an engaging plot that draws the player in. Or an interesting setting that provokes an emotional response such as a bustling city or vast, uninhabited wasteland. Although many of these aspects are thought up by the game-designers, someone needs to bring the game to life using these features. Valve has always been a pioneer in computer game writing, having their own dedicated writer in the form of science fiction writer; Mark Laidlaw. He has helped shape Gordon Freeman's story since the first Half Life game and continues to keep the plot and characters interesting. Due to the intrigue brought to these games from his writing, it keeps fan discussion going for months before and after each release.

Another well-written game is Deus Ex, which actually had two dialogue writers! And the results there were obvious: believable and thoughtful dialogue, interesting characters and a story so in-depth it makes the Grand Canyon look shallow.

Something else good writing can provide is the different choices a player must make during a game. In the game Bioshock, you often come across characters known as "Little Sisters" who are genetically altered children. Your disturbing choice here is to either restore their DNA to normal, or to extract their valuable essence for your own means, killing the child in the process! These choices impact the story, influencing the moral compass of your character and the end result of the game. But more importantly it makes the player pause and think about the implications of their actions within the game. The writer in this case is Ken Levine, also the writer for other favourites of mine, System Shock 2 and Thief: the dark project.

Computer game writing is one of those areas that game developers often overlook. A friend of mine, who is an excellent writer, has mentioned that the number of outlets for aspiring writers is "vanishingly small" and it made me think. How many independent developers out there have a dedicated writer? When I was developing games I really should have looked into it, it would have vastly improved the quality of my dialogue and helped me tie up the loose ends in my story.

The independent title "Defence Grid: The Awakening" is an example of a fairly standard tower defence game that was vastly improved by it's writing (and admittedly it's voice acting) that may have just fallen by the wayside otherwise.

Casual game developers especially are missing out on this. I've played far too many badly written attempts at fitting a story into a hidden object or match-3 game. I'm sure that hidden object fans don't care that much, but it would be worth thinking about if they would like to attract a wider user base.

Even free games should make an effort in their writing. The wonderful "Cave Story" had a great story with memorable characters, and that's after its translation from Japanese!

Good computer game writing does not necessarily mean instant success for any game. Nor does bad writing mean instant failure. However, I would argue that the games most memorable are the ones that have the best writing. The sequels to these are the games I am most looking forward to!




This article was written by Andy Yates of PC Games and Reviews

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