Thursday, September 5, 2013

Battle Mechs

All Games : Shooting Games : Battle Mechs

Build and upgrade your Mech to eliminate the enemy!

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Click on buttons to move, fight, and upgrade.

Read through the tutorial and learn carefully what your master teaches you. Build up a large force before trying to conquer your first city.

Tips & Tricks

From Zero to Hero - Your Mech starts out pretty skimpy - one of the first things you'll want to do is upgrade your armor so you have a decent chance at survival.

Move that Mech - It's important to move around during combat. A repair kit is worth it's weight in gold - don't let the enemy get it before you do!


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Wednesday, September 4, 2013

League of Mermaids

All Games : Puzzle Games : League of Mermaids

From the creators of the award-winning Atlantis: Pearls of the Deep and Legends of Atlantis: Exodus comes the next big underwater Match-3 game, League of Mermaids!

Help League members - Cora, Mishell, Koh, and Marina - on an epic quest to save their endangered mermaid homeland from destruction! League of Mermaids combines Match-3 gameplay with realistic physics to create a uniquely fun gameplay experience.

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Get the full version now. Why not? You'll enjoy the following...
Full deluxe version with unlimited play and all levels.
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Family safe, many hours of great fun.
Risk free 60 day money-back guarantee.
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Optional CD order, packed with bonus free trials.

Get Full Version
Order League of Mermaids Game Full Version
As Low As $7.95 with Club Arcadetown! more info
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Starforce Delta

All Games : Multiplayer Games : Starforce Delta

Mankind's only hope for survival lies in merciless warfare. Prove your piloting and combat skills in dangerous space battles against mankind?s gravest foe: the Shar?dal. Annihilate them using fast reflexes as well as state-of-the-art space fighters, equipped with the best weapons you can find.

Choose between three fighter ships with different playstyles and upgrade possibilities and jump into the fray!

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Watch the video here:

If you like games like EVE Online and the Realspace saga, you're in for a real treat!

Tips & Tricks

Upgrade Everything! - Upgrading your ship and your weapons is key to survival. After every battle you will receive credits and equipment - use what you can, and sell the rest to buy what you need.


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Behind the Reflection Bundle

All Games : Hidden Object Games : Behind the Reflection Bundle

Play both the original and stunning sequel in the Behind the Reflection series for one low price! In the first game, you'll help a mother rescue her son from the parallel world inside a mirror, overcoming the wiles of a wicked witch as you solve the puzzles that lead you to her lair.

In the second, you'll pursue the witch through time and space to save your son from a fate worse than death. Why play just one when you can play both for one low price?

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Get Behind the Reflection Bundle Full Version
Get the full version now. Why not? You'll enjoy the following...
Full deluxe version with unlimited play and all levels.
Get your full version fast, own it forever.
Family safe, many hours of great fun.
Risk free 60 day money-back guarantee.
Safe & secure ordering by credit card, PayPal, and more.
Optional CD order, packed with bonus free trials.

Get Full Version
Order Behind the Reflection Bundle Game Full Version
As Low As $7.95 with Club Arcadetown! more info
Unlimited Play With All Levels
100% Safe Ordering / No Adware or Spyware
Not In Stores

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Dissection of the power of game

Games and play are a bit of a guilty pleasure in our part of the world, but there are many reasons to consider play therapeutic and one of the best things you can do for yourself in life.

To overlook play as a critical component of the human experience is to miss an opportunity to leverage an inherent human capability for learning that is also a drive rooted in basic survival strategies. Researcher Brian Sutton-Smith underscores his belief that play is a fundamental human need with the supposition that “the opposite of play is not work, it’s depression”. Play is not an optional leisure activity, but a biological imperative that supports our cognitive and emotional well being, occupying an important role in our development as humans. As Julian Dibbell puts it, “play is to the 21st century what steam was to the 20th century”. In other words, play is a productive phenomenon and as such, a harness-able resource: play can be explicitly leveraged for production, as in the case where South African children’s play on a merry-go-round has been harnessed to pump water, or in the case of the ESP game in which players volunteer to provide meta-tagging services for images by playing a web-based game .

Play also serves as a motivating force, but it is most powerfully an apparatus for allowing experimentation outside of limitations of physical practicality or other opportunity barriers, e.g. the difficulty of training for natural disasters, that arise from needing to develop competency in an area that is highly dependent on experiences that are not frequently encountered. Harnessing the human predilection to play and learn from both real and virtual experience may be a necessity within contexts where relevant and directly applicable activity, a mainstay of the adult learning process, is missing. Play, and games in particular, can create an authentic learning experience equivalent to a similar real-life experience.

The ESP game matches anonymous players and creates a game environment in which they are challenged to agree on words that might describe an image. This data is subsequently used to create a repository of image meta-data, an invaluable tool for image searching. “Taboo words” are words that have been agreed upon by players in previous game sessions.

Much of the recent confusion regarding play and its role in human production comes from our collective observation that there is much work that feels like play and indeed, especially in the realm of videogames, much “play” that looks to many observers strangely like work. The leveling treadmill in many role-playing games, also referred to as “the grind”, is a case in point. As T.L. Taylor notes in Play Between Worlds, “the simple idea of fun is turned on its head by examples of engagement that rest on efficiency, (often painful) learning, rote and boring tasks, heavy doses of responsibility, and intensity of focus”. In this sense, play is not a discrete activity as defined by many theorists, so much as a mode of experience characterized by enjoyment of the pursuit of game goals, but more akin to a description of flow than to a simple description of one engaged in leisure activities completely disassociated from work. Play, as a state, is simply an opportunity for unfocused, open-ended experimentation, often in an environment that has been designed to allow for a range of experiences, some prescribed, but some almost entirely emergent. It is no longer the case, if indeed it ever was, that play is isolated from the rest of life . As such, motivating people to learn can simply mean affording them a context in which productive activity feels like play and allows for the cognitive and creative freedoms associated with open ended experimentation.

With respect to this alternative framing, rather than to say that one is “at play” it would be more descriptive to say that one is “in play”, i.e., one is carving out a space in which experimentation is safe and possible – this state is non-linear, unfocused on a particular end result, and allows for creative thinking, innovative problem solving, and shifts in perspective. These shifts in perspective may be one of the most salient features of this sort of open-ended experimentation, allowing gamers to “go meta”, or view situations or problems from various angles. For example, unexpectedly viewing the immunological system of the human body from the perspective of a virus, as in the game Replicate, might give one a whole new take on a situation: in the words of plant geneticist Barbara McClintock, “a feeling for the organism” that forms the basis of an intimate knowledge of a phenomenon, allowing one to pivot one’s mind to view the issue from myriad directions. Likewise, the web-based game September 12th provides a context in which players can experience a novel perspective on terrorism.

While it seems intuitive that there must be a way to co-opt the enthusiastic engagement and motivation for learning that is readily apparent when one observes videogame play, the formula for widespread success has remained out of reach. Part of the problem is that the appeal of multimedia, including videogames, has often been emphasized relative to the sophisticated graphics and fast pace of the images, a perspective rooted in notions of media spectatorship. However, the appeal of videogames to people of all ages is more about the interaction(s) created around the game than the game itself; indeed, some researchers consider games to not be inherently interactive at all; it is the player(s) who create(s) the interaction. The idea of player-driven interaction being key to engagement and learning underscores the importance of framing the appeal of videogames and interactive media within a larger conversation that considers the movement away from passive, spectator-oriented understandings of both education and media. There has been a shift from didactic, teaching-oriented approaches in education to new models that acknowledge the need for the active participation of the learner in the process of learning. A similar evolution has occurred in media studies, where reactionary models like encoding/decoding that sought to outline an unbalanced, hegemonic relationship between media producers and consumers, gave way to an empirically based acknowledgment of the variety of uses and gratifications employed by media consumers, and are now evolving into more fully illustrated examples of a participatory culture that was heretofore only suspected.

Along with this perspective has come an increased awareness that the issues and opportunities surrounding media cannot be understood using old paradigms. Games, particularly co-created online game worlds, are especially problematic because it is impossible to read them simply as texts; the experience of playing a game is co-produced and continuously negotiated between developer and player. As a media form, therefore, games can only be understood within the panorama of an increasingly participatory media culture: A participatory culture is a culture with relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing one’s creations, and some type of informal mentorship whereby what is known by the most experienced is passed along to novices.

A participatory culture is also one in which members believe their contributions matter, and feel some degree of social connection with one another (at the least they care what other people think about what they have created). As demonstrated by the Web 2.0 hype and the associated fascination with blogs, wikis, shared video, social networking sites and other collaborative forms, participation has turned out to be a fundamental and compelling characteristic of digital domains. The particularly notable aspect of this shift from spectator-focused media consumption to participatory efforts. Players choreograph actual game play scenes into short narratives or music videos that they then distribute on shared video sites like YouTube. active participation is that people who have experienced a media relationship of the latter sort come to expect those sorts of options, if not always, then at least when they want it: Participatory culture contrasts with older notions of passive media spectatorship.

Rather than talking about media producers and consumers as occupying separate roles, we might now see them as participants who interact with each other according to a new set of rules that none of us fully understands. Not only have young people come to expect the freedom to make contributions to the media spaces they inhabit, but co-creation and production have also become critical skills for many customers.  The effects of increasingly skilled participation from amateurs on the entire media machine from journalism to the music industry illuminate a dialogue that has emerged between producers and consumers, resulting in the co-creation of media properties that span and simultaneously reinforce both commercial and non-commercial contributions. Though many examples are emerging, videogames may well present the most interesting examples of emerging participatory cultures.

Game modding and machinima are both examples of the activities of players who take commercial game assets, and with the co-operation of game developers, act as amateur developers by making and distributing changes to the game or leveraging game assets to create narrative films. Unlike the early days of fan production, consumers no longer have to exclusively find and use assets, but are instead allowed varying levels of sanctioned access to the elements necessary for co-production. In online game worlds, the flexible parameters specified by game designers involve creating the basis for an emergent world where environments are in constant flux: rules change, documentation is scarce, and the mastery of the game relies on a host of skills well beyond the game’s manual. Indeed, these games and the strategies for playing them, are exercises in co-creation where players, as co-producers of the entire game play environment, can influence the rules, affect the outcome, and create a rich universe of social interactions, emergent activity, and culture that ultimately become the core of game play rather than the periphery.

It seems intuitive that denying meaningful interaction, as is the case with most educational environments, to learners who have become accustomed to the pleasures of participation and contribution, might be the source of much of the consternation we experience as we attempt to motivate students using outdated models that assume passivity: We are coming to understand that what we so valued as an attention span is something entirely different from what we thought. As practiced, an attention span is not a power of concentration or self-discipline in the least, but rather a measure of a viewer’s susceptibility to the hypnotic effects of linear programming. The “well-behaved” viewer who listens quietly, never talks back to the screen, and never changes channels, is learning what to think and losing his grasp on how to think .  Helping to convince ourselves that our lives could run smoothly and easily if we simply followed instructions.

Media guru Douglas Rushkoff’s insights could as easily apply to our notions of learners as it does to television viewers, as it is tied directly to 20th century models of people as consumers. People are passive, uncritical vessels to be filled with stuff: propaganda, programming, content, curricula, desire for the latest and greatest gizmo. When this filling up is appropriate, a person’s only responsibility is to be open to it by paying attention – the rest just happens magically. The dark side of this, of course, is that people if people are so accustomed to this process, they can also be easily filled with all sorts of other things, like murky political messages and other by-products of hegemonies and commercial agendas wrapped in pretty, entertaining packages. As we know people are susceptible to this, the conventional wisdom is to use games to serve up learning in a nicer package, thereby seducing learners to learn. However, this is a view that obscures the broader potential of games and virtual worlds for learning.

There has been quite a lot of attention lately placed on the idea that play is critical to activities and states ranging from happiness to innovation and creativity.  Tim Brown discusses in his TED talk, Tales of Creativity and Play
.

Dr. Lisa Galarneau is a socio-cultural anthropologist, futurist and games researcher. She's been playing video games since 1981 (Pong!) and loves adventure-style games, RPGs, online games, simulations and anything novel. Her love for games has been passed onto her gamer kid, and she spends a lot of time observing and pondering the future of games.


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Zombie Zombie Zombie: Make-up Tutorial

Halloween is approaching and The Walking Dead returns on October 13th. Want to celebrate? Paint yourself to look like a zombie!

Don’t freak out. It is actually a more simple process than you may think. First, you’ll want to create the base. Prepare your skin by cleaning and moisturizing. (You’ve heard that before, right?)

Use a foundation that is either three shades lighter than your natural skin or you can use a white make-up. This will help give you that cold, dead look. Do not apply the foundation evenly. If you put your foundation on too thick or even, you’ll look like a vampire or–worse–a clown. Use either a natural sea sponge or a cheap make-up sponge that you’ve picked pieces out of to create a destroyed surface by dabbing the make-up around your face. The look you’re going for is mottled or blotchy.

Don’t forget to apply the same foundation to your lips! Pink or red lips are signs of blood flow to soft tissues and any good zombie certainly shouldn’t have any signs of life. Don’t stop at your face! If your ears, neck, or hands will be showing, give them the same make-up treatment that you’re giving your face. You should pretty much cover everywhere the sun does shine.  ;)

Using a purple or light blue eyeliner pencil, draw on some veins around your eyes and have a few stretch to your cheeks and up onto your forehead. If the veins are a little too apparent (or dark), reapply a layer of foundation on top of the veins to wash them out a bit. The more you add, the older you look as a zombie. Fresh zombies don’t get a ton of veins because their tissues are still transforming from “living” to “dead”.

Next, you’ll want to give yourself a gaunt look, by shading the hollows of your cheeks, your eye sockets, your temples, and under your chin. Use a black matte powder and a large dome blending brush to create this look. If your collarbones will be showing, make them pop by shading the edges of the bone, a little above and heavily below. This is the same technique that Kim Kardashian uses to look thinner. <–I’m not kidding.

Did you make it this far? Great. You’re ready for that classic green hue that is the hallmark to most zombies! Using a variety of green shades, from kelly green to a vibrant lime, will add to the depth of your look. Don’t fret, you don’t NEED to use more than one. One will still work to turn your pretty face into a shambling corpse. Using another soft dome brush, apply the matte green powder. Concentrate the color to the outside of your face and around your mouth, including on your lips. Just like your foundation, the application should not be even. Have areas that are more green than others. Think the opposite of the Wicked Witch.

Now you’re ready to add details! Namely: Blood. Zombies shamble from meal to meal leaving every trace of their latest feeding on their faces and hands. Use a splatter effect to apply fake blood around your mouth. Want it to look even more real? Dip a large sponge in fake blood and take a “bite” into the sponge. Where it was heavy, let it drip. Have the blood drip down onto your chest. Do not smear the blood, zombies don’t care about wiping. Filthy beasts. *sigh*

You can go above and beyond the call of zombie duty by toping off your look with white contacts, stringy dirty hair, dirty looking nails, and torn bloody clothes. Try to keep talking to a minimum. At this point, you should only be grunting and dragging your dead limbs around the room.

…If all of this sounds too complicated, come to the Zombie Zombie Zombie booth at the Penny Arcade Expo (PAX) in Seattle this August 30-September 2 where we will have professional make-up artists on site to zombify people. (Did we mention that we are doing that for FREE!?) Mmm… brains!

Melissa is the Social Media Manager for Big Fish Studios in Seattle, WA. She loves connecting with people who have a share her passion for LEGOs, Star Wars, Harry Potter, and, most importantly, games! Follow her on Twitter as @SustainableMBA and @melissadingmon!


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Tuesday, September 3, 2013

Dark Manor of Big Fish now on PC!

Big Fish

Big Fish is excited to release the dark Manor: A Hidden object mystery for the PC. Entertain players on iOS since June, the challenges of objects hidden fuses game acclaimed with the world premiere of strategic simulation. Located in the ghostly New Orleans in the 1920s, players will inherit a ghostly mansion of their uncle long lost Sterling, triggering an adventure of hunting the ghost, the mystery of the problems.


Dark Manor is the most beautifully crafted hidden object game for hit casual gamers to this day. It merges the object hidden with strategic creation challenges world simulated, encouraging players to beautify their Manor House to access the hidden object game more. Designed for players of all levels, anyone can instantly jump into the free action, with no required release for hours of hidden object fun. For those looking for a more social experience, social characteristics of the dark mansion encourage players to connect with friends and help one advance in the game by visiting ones and other manors and exchange gifts.
 

 
For the first time, dark Manor introduces scenes Hi-Depth ™ hidden objects zoomable, designed to simulate an unprecedented level of immersion. The grounds of manor transformed completely between day and night modes with different looks, animations and quests specific to the mode, adding adventure to mystify and enhance the pleasure! Players can also play anywhere and pick up where they left on any PC or iOS device by simply logging in the dark Manor via Facebook.

When you are finished here, make sure to download Dark Manor free today!

Introduce zoomable Hi-Depth ™ hidden object scenes with parallax scrolling for an experienceInclude of HO immersive incomparable fully transformative night and modes, with looks different from animations and specific to the mode questsAllow for the players to communicate with their friends and help each other move forward by visiting and exchanging giftsAllow persistent save state overall high production platformsExceptionally combined with the best class values Free-to-Play featuresFuses challenges of hidden objects with the premiere of strategic simulation

Conor is Manager of Marketing at Big Fish, working out of the Office in Seattle. In his spare time, he enjoys watching documentaries, science and adventure game from the old school games. Get in touch with him on Twitter! or Google +.

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The QA Team’s Favorite Macs for Gaming

Big Fish

Now that we’ve shared the Best Overall Macs for gaming in a previous article, we have to tell you about our own personal favorites. 

Leia: As you may have guessed, I believe the 15-inch MacBook Pro is the best overall Mac for gaming. But this part isn’t about practicality, it’s about what I love most in my heart, and that’s going to be a MacBook Air. My first Air model from 2008 was flimsy, slow and just lacking in promise; I considered it as stable as a Diet Coke can. To my complete surprise, the new models from 2011 and newer are total all-stars and I keep an 11inch and a 13-inch model on my desk. This is in part because I need to check compatibility because yes, these aren’t going to be compatible with 100% of our games and that is a major bummer to serious gamers. But the great majority of the time they are a portable and lightweight option for me to play my games, and I find that I just want to bring them everywhere.

During the day I run around a lot talking to people and having impromptu meetings, and I need a Mac that can do all that with me. I love having an Air handy to reproduce a bug right on the spot if I’m working with another tester, and the new ones are so quick that they cut down on time transferring builds. At home, I keep it near when I’m in the kitchen so that I can grab a few levels of a Time Management game while my favorite banana bread is baking. I bring it into the den so I can keep playing while I’m chatting with my husband or we watch TV, and I love to bring it with me on plane trips, where a Match 3 game is just the best comfort. I can’t wait to see what they do to improve further models (I heard they are trying for a Retina model if they can keep costs low), and it’s the Mac I would buy for a loved one.

On your air, try a long Match 3 game like 4 Elements II, or a great HOPA like Phantasmat, the kind of games you just can’t stop playing and want to take with you everywhere.

Jason: When Apple first announced the Retina display, it got my ears perked up. Being a Video major and studying and learning way too much about display technology, I was amazed by what they were offering. I set my expectations high, and boy did Apple deliver a perfect product right into my awaiting hands.

The first thing that impressed me with the Retina is the sheer power under the hood. When it comes to playing games, being able to run a game smoothly with no interruptions is key, especially when dealing with seconds between getting an expert/gold time and having to start the level over again. I have never once had trouble getting a game to play perfectly, and sometimes, I feel like I have to catch up to my Retina’s speed, not the other way around.

When it comes to why the 15-inch Retina is my favorite Mac hardware, look no further than it’s name, the “Retina Display.” The best way to demonstrate the difference between a Retina display and a regular display is to pull up some vector images, say for instance a page of text. Put two laptops side by side and pull up your favorite web page full of text, and start to realize the future of display technology. However, text is not the only thing that looks gorgeous, pull up your favorite Big Fish Game, and marvel at how crisp and clear the graphics look (I always suggest pulling up a Big Fish Studios game like Drawn or Fairway, and marvel at just how good the artwork looks).

The combination of power and jaw-dropping visuals make the Mac Book Retina Display my Mac of choice. To get an idea of another fun game to play on the Retina, I recommend Ancient Rome 2.

Alex: My favorite Mac in our lab is the 13? MacBook Pro with Retina display. The first time I held it, I just knew it was my new favorite Mac. It’s not the most objective way to evaluate a computer but I think you can tell a lot about any piece of technology just by the way it looks and feels. In this case, it looks and feels absolutely right. It’s the pinnacle of Mac design.

Of course, the retina screen is the big highlight on this machine. When I’ve used any retina screen for an extended period of time and switched back to a non-retina screen, the change is jarring. Suddenly, everything feels pixelated and blurry. The retina screen is just so pleasant on the eyes. When I’m using it, it feels like I’m giving my eyes a rest much like looking out my office window at the Puget Sound. Games like Nightmares From The Deep: The Siren’s Call Collector’s Edition look amazing on a screen like this. The game’s beautiful artwork and intense cinematic scenes engage you that much more due to those tiny, beautiful retina pixels.

The size, feel, power, and portability are all perfect on this little beast. Other Mac laptops feel like you’re sacrificing one feature to gain another. This laptop has the Goldilocks ‘just right’ feel to it. If I were to buy a new Mac for myself today (or steal one from the Mac Lab,) it would definitely be this one. She’s a thing of beauty.

Mike: For me, iMacs hold more appeal than MacBooks. I’m not someone who does a lot of gaming on the go (and when I do it’s on a tablet or my phone) and the bigger screen on an iMac make games and movies look brilliant.

To my mind, playing a fun game like Bejeweled 3 or Calavera: Day of the Dead Collector’s Edition on one of these machines is definitely the way to go – really immerse oneself in the colorful visuals. Here in the pond my main testing system is an OS X 10.7 iMac.

For several years a MacBook Pro was my computer of choice. At that time I did quite a lot of video editing and needed it’s sheer power. These days, though, the smaller footprint of the iMac really fits my needs and for playing or testing even the most demanding Casual Games it’s more than enough.

Is there a Mac that has stolen your heart, or perhaps one that got away? Let us know in the comments!

The Mac QA team are Leia, Alex, Mike and Jason. In their free time they enjoy tator tots, television, Danish walks, OS updates and, of course, video games of all kinds. Everyone on the team has a true passion for all things entertainment and technology related. They bring that same excitement and critical eye to the job of making sure Mac customers have the best gaming experience anywhere.

Looking for great games? Visit Big Fish Games


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Pride and Prejudice

All Games : Hidden Object Games : Pride and Prejudice

"It is a truth universally acknowledged, that a single man in possession of a good fortune must be in want of a wife." Play the game based on the classic Jane Austen novel!

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Play the deluxe download of Pride and Prejudice with enhanced game play. Play the free trial offline when you want..
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Free Download
Pride and Prejudice Download
Play Now

100% Safe / No Adware or Spyware!

Get Pride and Prejudice Full Version
Get the full version now. Why not? You'll enjoy the following...
Full deluxe version with unlimited play and all levels.
Get your full version fast, own it forever.
Family safe, many hours of great fun.
Risk free 60 day money-back guarantee.
Safe & secure ordering by credit card, PayPal, and more.
Optional CD order, packed with bonus free trials.

Get Full Version
Order Pride and Prejudice Game Full Version
As Low As $7.95 with Club Arcadetown! more info
Unlimited Play With All Levels
100% Safe Ordering / No Adware or Spyware
Not In Stores

User Comments for Pride and Prejudice

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The Beauty of Awesome Character Creation

I mentioned in a recent article that character creation is one of my kid’s favorite activities, and she typically spends as much time creating and adorning her characters (and their homes!) as she does playing most games.  But she takes it even a step further, often creating families of characters for whom she builds complex back stories and interactions.  It’s like she creates a whole other version of the game to suit her specific needs.

It’s a curious phenomenon, this new-found ability to spawn myriad versions of oneself and delightfully share them with others via games. Researchers refer to these activities as identity play, and spend rather a lot of time talking about it. Essentially we live in a world of people who all have multiple identities they utilize. I, for instance, have work-me, play-me, Mom-me, gal pal-me, academic me and many more. Aside from that, playing with identity is one of the things kids do SO often. Just think about all the dress-up games, and the ‘I’ll be a soldier and you be the general’ games kids love to play. Playing with identity allows them explore facets of themselves, sometimes realistically, but more often fantastically.

One of my kid’s major deals is that she won’t play games that won’t allow her to have female characters. Just won’t even consider them. She’s also come to expect character customization, even from relatively simple games. Her characters (or avatars) are always cute or beautiful, and very nicely dressed. It’s a bit of, ‘okay, fashion complete, check! Let’s go kick some booty’! I understand this proclivity as I am much the same. I LOVE beautiful characters in games, and love them even more when I can play with them. Some of them look like me, others don’t, but I am always creating a slightly idealized version of me. Taller, yes, thinner, lovely clothing and/or armor, and butt-kicky. That bit’s important because beauty and brawn are where it’s really at.

So here’s a selection of the best games for character creation:

This online role-playing game is set in the real world, so the options don’t tend to be as comprehensive as say, your favorite fantasy game.  But if real world characters are your thing, this game is a great option.

If samurai and ancient legions of Asia are your thing, this game is a good option. Sixty-two dynasty warriors to play with!

Guild Wars and Guild Wars 2 have some of the most beautiful characters I have seen, along with emotes (like dancing) and other characteristics that help bring them to life.

A light Facebook game, but your virtual closet never seemed better.

Here’s one where you can customize your pet to maximum cute factor.

Superhero lore seems especially well suited to complex and enjoyable character creation. I’ve mentioned City of Heroes/City of Villainsabout a zillion times (the game is now defunct), and they really set the standard for me in terms of flexibility, novelty, and amusement.

Do you have some games that are favorites from a character creation standpoint? Let us know what’s great and not so great and we can include your input in a future article.

Dr. Lisa Galarneau is a socio-cultural anthropologist, futurist and games researcher. She's been playing video games since 1981 (Pong!) and loves adventure-style games, RPGs, online games, simulations and anything novel. Her love for games has been passed onto her gamer kid, and she spends a lot of time observing and pondering the future of games.


View the original article here

Dark Manor: A Hidden Object Mystery Tips and Tricks

Big Fish

Welcome to the Dark Manor: A Hidden Object Mystery and Tricks! The bayou. The roaring 1920's. A supernatural secret. Step into Dark Manor, where ghostly hosts will help you find your way! Beautify your manor and explore the spine-chilling hidden object scenes… if you DARE!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete guide featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the menu below to quickly jump to whatever stage of the game you need help with.

This guide was created by prpldva

Log in every day to Dark Manor: A Hidden Object Mystery to harvest your manor, give and get gifts, and collect your daily reward (A).Once you have received your reward, make sure to rate the game (B).Build objects to earn Juju and open levels!Link to your Facebook account and invite your friends to play. The more neighbors you have, the more gifts you can receive.Post a picture of your manor on the Dark Manor Facebook page for a chance to win gold and be featured in the game.Watch for sales and tournaments to increase your goodies.Check in the Dark Manor game forum at http://forums.bigfishgames.com/forums/show/3392.page to meet other players and learn tricks they have discovered.

Once you initially enter the game, you will have a brief tutorial (C).Follow these prompts to learn how to move around the game.You begin by finding items on a list (D). You will collect ectoplasm for every item you find (E).

Next, select a quest button on the left (F).You will see a pop-up explaining the task. Press ‘Go Now’ to begin the task (G).Some tasks you can skip with gold.

Locate the items on the list to complete the quest (H).There are different hidden object modes you will play during the quests.Classic Mode will have 12 objects to find. Scramble mode also has 12 objects to find, but turns the list into anagrams.Split screen mode will have you find the differences between two pictures. Category puzzles will have you find six instances of two separate objects.Blitz mode will have you find as many objects as you can in the allotted time. Lightning blitz has you find one object in a limited amount of time. Finding this object activates another object to find and adds time to the clock.The scene is initially in close-up, so drag it around to see everything (I).You can also ‘pinch’ the screen to zoom out.Finding items while the meter is active will increase your score (J).You can increase your score by finding items in alphabetical order, or in special groups such as ‘Critters and former critters’ (pink).Check the Dark Manor game forum at http://forums.bigfishgames.com/forums/show/3392.page to see what special groups other players have discovered.You can use the ‘Hint’ button to locate items, but your score will decrease when doing so (K).

Spin for your prize (L).Spins sometimes cost Energy (M).You can also choose to skip this step (N).

If you earned a high score, you will see a medal (O) and your score will appear on the list (P).Bonuses you have earned will appear in the left panel (Q).Silver and experience (XP) you have earned are shown here (R).Your total score for the quest will appear at the top (S).Use the buttons below to play the quest again (T), return to your mansion (U), or look at the available chapters (V).

Once you return home, select the quest button again (W).Collect your reward (X).

Your quest buttons are located on the left (A).The bottom left button changes the environment from night to day and back again (B).The blue meter is your Juju. Earning juju open up new locations to play. Earn juju with the items you place on your property (C). Select the meter to see how much juju you must collect to reach the next level.The purple meter is your energy (D). Nearly everything you do will expend energy. Refill with gifts or purchases, or you can wait for the energy to refill over time. You can purchase energy with gold if you select the meter.The green meter is your Experience or XP. The number in the circle is your XP level (E). XP is earned by solving hidden object scenes and completing quests. Select the meter to learn how many points until your next level.Above the green meter is your mansion’s name. Select the name to change and to select an avatar (F).Gold is used to purchase energy, silver, and other items for your mansion. You can earn gold through achievements and awards like spinning the wheel. Select the meter to purchase gold with your iTunes account. Watch for a red flag or pop-up indicating a sale (G).Silver is used to purchase items for your mansion. Earn silver by completing quests and harvesting the items you place on your mansion grounds. Select the meter to purchase more silver using your gold (H).Select the gear to open the options menu (I).The skull will take you to your achievement list (J). A flashing skull indicates you have earned an achievement and have an award waiting.Select the tools icon to begin decorating your mansion grounds. Items are purchased with gold and silver (K).The neighbor’s icon will take you to an area where you can send and receive gifts and manage your neighbors. A red number indicate you have neighbor requests pending (L).Select the magnifying glass to view the chapters and select a location to play (M).

Open the options menu using the gear button (N).Inside you will see your Dark Manor ID (O).Use this button to log out of Facebook (P).The Center buttons adjust your sounds and notifications (Q).Press the ‘Help’ button to bring up buttons to FAQs and Support (R).The ‘Social’ button will bring up the 3 buttons shown in the screenshot (S).Use the Facebook button to link your account and receive exclusive updates (T).Select the ‘Leaderboard’ button to see who has the highest scores. You can also view achievements you have earned (U).Select an achievement to post it to Facebook or to challenge a friend (V).Select the envelope to invite friends to play (W).The ‘About’ button has buttons to link to the credits, Terms of Use, and Privacy Policy (X).

Select the ‘Tools’ icon to begin decorating your manor.There are different item you can place on your property.Enigmas (A), Decorations (B), Paths (D), and Walkers (E) cost gold or silver and will earn Juju once they are placed on your property.Attractions (C) cost gold or silver and will earn you silver once they are placed on your property. Make sure your walkers can access the attractions by placing paths on your grounds.Store items you do not want to use in your inventory (F).Select the ‘I’ button to learn how long it takes an item to become available, how much space it needs, and the amount of XP you will earn for its purchase (G).Select the item to purchase it (H).Locked items become available as you level up (I).Drag the item to the location you want and select the arrows to change the orientation (J).Select the ‘X’ to cancel the sale or the check to place the items.You will have to wait for the item to become available to summon. You can also pay gold to summon early.If you want to move, sell, or store an item, press and hold to bring up the controls (K).Selling items will always be at a loss. Removing items from your grounds will decrease you juju intake.Press the crossed arrows to bring up the editing controls if you want to move the item. Press the dollar sign to sell the item, or press the suitcase to store the item.

Collect silver during the day (L). Your scene will automatically change to the correct time of day.Collect juju during the night (M). You can also change from night to day (N).Some items require you to start them, and will provide a different reward depending on the time of day you harvest them (O).

Purchase adjacent plots of land to expand your grounds. Select the land to purchase it (P).Purchasing certain plots of land will make bonus scenes available.Land and other items take time to manifest. Watch the meters to track progress; you can use gold if you do not want to wait (Q).

Select the ‘Neighbors’ icon at the bottom of the screen to manage your neighbors.The first list you will see holds your current neighbors (A).Send gifts to your neighbors here; you can send energy, silver, and flowers (B).The flower will go into your inventory and can be placed on your grounds to earn juju.You have a limited number of gifts you may give each day (C).Select ‘Visit’ to travel to a neighbor’s manor (D).Press the arrow to scroll to the next list (E).

Claim gifts sent to you by others (F).Press the arrow to scroll again (G).Here you can accept invites from players that want you as a neighbor (H).Continue scrolling to send invites to your Facebook friends, GameCenter friends, and other players.

Selecting ‘Visit’ to travel to a neighbor’s manor will take you to their grounds.You will earn energy, XP and silver for visiting (I).Select the task icon on the left to play a hidden object scene in Blitz mode (J).Select the house icon to return to your manor (K).

Selecting the magnifying glass at the bottom of the screen will take you to the chapters.Open chapters will display the energy cost to play (A).Locked chapters will have a lock and sometimes the amount of juju required to unlock the level (B).Premium scenes cost gold to unlock; you will also earn bonus items (C).Once you have cleared the land to these areas at your manor, select the bonus button to access those levels (D).Select a location to play a hidden object item scene.

Margie B is the Strategy Guide Editor for Big Fish Games, working on the East Coast. She has been creating guides for the past 7 years and has several hundred guides under her belt. In her spare time she enjoys playing games on her iPad, going to the movies, traveling, and spending time with friends and family.

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