Wednesday, February 27, 2013

Games hidden objects FTW!

We are more and more turn to Big Fish, looking for history, adventure and exploration, but the root of the genus HOPA (hidden object Puzzle adventure) is the scene of hidden objects (HOS). Games glasses like these hold huge appeal to customers of large fish and have a rich tradition in American culture, between the "slug bug" you played in the car grow to "where's Waldo? ''

When you complain about typos in a game, it is often due to something misspelled or misbranded in a HOS. Do not worry. We get it. There is nothing more irritating to see the word "listen" in a list of items and to use an index to find they meant the ball of yarn there well in sight.

But have no fear. Behind the scenes, there are whole teams of people who work to make sure these frustrations typo pull you out fun game. I am a team leader of narrative designers that change (and in many cases, completely rewrite) the text in your games, and we also work with our Quality Assurance team, which tested the heck out of each HOS.

We know that you, players are almost without former French teachers of exception, or daughters of former teachers of English and your blood pressure rises - and the love of the game crashes - with each "alter", which should be spelled "altar" or whenever your eye is distracted by the blatant falsity of 'Pine Cone' spelled as two separate words.

Please, believe me. "Pine Cone" bothers us too. There really.

Here is what we do. The only way to work on a HOS is with a (n e) dictionary at hand so that we can find the tree house (I have every time. Yes, every time) or any other Word, we cannot forget how to spell or whether or not it is melted (such as the miniskirt), a hyphen (such as x-rays), or two words (such as durn House in the trees).

We go by Merriam-Webster, because that is what would be an English teacher. But it is not as easy as just looking for the words in a dictionary. We discuss the HOS in the text file of the game, which comes to us as an Excel document very, very long spreadsheet or .xml with long lists of items with code between them. Our process:

First of all, we make sure that the name of the element is for the good article. If it is a startup, we don't call it a shoe.We check the consistency. It is confusing if the element is called a 'PIN' in the HOS list, a 'Medallion' in inventory and a 'jewel' in the indicator.Sometimes, we see 'bottle' on the list, but several bottles in the HOS. We ask the developer to change it.We make sure that the text in the Councils of text works in tandem with the HOS list. Examples: Hint: "I bet I could pop the ear of corn during this flame of the candle. ''List HOS: Hint 'Popcorn': "For cheese, I'll have to break the glass."List HOS: 'Cheese '.

Other things we do:

Make sure that the names on the list are that all capitalized in the same way. Like you, we can be kept up all night by lists where the "n" on 'Butterfly' net was lowercase, but the 'u' on 'Cocktail umbrella' was capitalized. Horrors!

What really vexes us are the errors that we see all the time. "Cannonball" in two words lights really our fuses. 'Cuckoo' spelled any other brands of way we crazy and did not even have started us 'fleur de Lys '.

We want to really do there was only a single name for lawn mowers, bolt cutters, shears, pliers, shears, shears, scissors, etc., etc.

But you know what is a Word is almost always correctly spelled?

Yeah. Presser foot.

Lisa Brunette is the breeder of Narrative design at Big Fish team and a former Professor of English (Yes, really!). His team works with producers and developers to create impressive game stories, and they write and edit game text that you read when you play much.


View the original article here

No comments:

Post a Comment