Welcome to the 9: The Dark Side Walkthrough
End a centuries-old war between the Guardians and the Clan of the Nine in 9: The Dark Side!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete 9: The Dark Side game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Hidden objects listed in yellow are hidden or require you to change the item to what you are trying to locate.
Hidden Object Scenes will be referred to as HOS in this walkthrough.
Inside the journal you will find the clues and information you have found (A).
Click on the Objectives tab to view your current tasks (B).
The amulet will glow when there are hidden runes to find; click on the amulet and move it over a scene to locate the runes (C).
Your inventory is in the bottom panel - click on an item to select it for use (D).
Hints are unlimited, but you must wait for the hint meter to recharge (F).
Take the STONE STAR from the right and place it in the niche on the left (A).
Zoom into the right, remove the leaves and take the TILE (B).
Place the TILE into the floor grid for a mini-game (C).
This mini-game is randomized - your solution may vary.
Our solution is shown here (D).
Walk down the stairs that appear.
Look inside the compartment and read the scroll on the top shelf (F).
Move items on the bottom shelf and take the GEARS (G).
Use the GEARS on the hoist for a mini-game (H).
Click on the gears in numerical order (1-8).
Walk to the right.
Take the 1st STAR FRAME (J).
Select the skeleton for a HOS (K).
Use the matches on the lamp to make the burning lamp (L).
You will earn the GOLDEN STAR.
Walk to the right, then go down.
Walk forward to the double doors (N).
Use the CROWBAR on the urn (P).
Look inside the broken urn; take the LION STATUETTE and read the scroll (Q).
Look at the right knight and take the amulet (R).
Click on the amulet to take it from the corner, then move it around to find the hidden runes (S).
Click when you are over a rune to make it visible.
Place the LION STATUETTE into the niche (U).
Look inside the opening (V), take the GOLDEN ARROW and read the scroll on the potion (W).
Look at the lock on the door; use the GOLDEN ARROW on the lock for a mini-game (X).
Arrows can only move in the direction they point to an empty spot next to them or jump another arrow to a spot.
Click on the arrows in the numbered positions in this order: 3-5-6-4-2-1-3-5-7-6-4-2-3-5-4.
Exit the close-up and walk down twice.
Walk forward into the laboratory (Z).
Note the water control mechanism (B).
Note the desk (C).
Select the shelves for a HOS (D).
Use the key on the lock to get the unlocked lock (E).
You will earn the BOTTLE of AZUREUS.
Look at the water control mechanism for a mini-game.
Each number indicates how many pipes are on that number's border.
Turn the valve to drain the water in the lower level (G).
Look at the desk.
Place the BOTTLE of AZUREUS on the blue stain (I).
Take the ANCIENT SYMBOL (J).
Take and read the scroll on the revealing potion (K).
Exit the close-up and walk down.
Take the 1st TOKEN (M).
Walk to the right.
Take the BOTTLE of VIRIDIS (O).
Use the SLEDGEHAMMER on the back wall (P).
Walk forward through the hole in the wall.
Watch the cut-scene then return to the laboratory desk.
Place the BOTTLE of VIRIDIS on the green stain (R).
Use the green bottle on the left tube 3 times (S).
Use the red bottle on the center tube once (T).
Use the blue bottle on the right tube twice (U).
Click on the valve to mix the potion (V).
Take the small bottle from the shelf and use it on the container to get the REVEALING POTION (W).
Exit the close-up of the desk, walk down, then go to the right.
Note the symbols that appear.
Walk to the right, then go forward.
Look at the chest and enter the symbols using the arrow keys (B).
Look inside the chest and take the 2nd TOKEN (C).
Walk down twice.
Place the TOKEN with the blue gems on the left (E), while the TOKEN with the red and green gems go on the right (F).
This will trigger a mini-game.
For the first part, move the gems in the center to match the pattern shown on the left (G).
Click in the center of 7 circles to rotate them clockwise.
Click on the following: Lx2, Mx4, Jx4, Kx2, Hx2, Ix2, and Hx2.
Click in the center of 7 circles to rotate them clockwise.
Click on the following: Sx3, Px2, Qx2, Px2, Rx1, Px1, Qx2, Px1, Rx4, Px5, and Ox2.
Look inside the chest for a HOS.
Look inside the pot to find the GEMS (T).
Use the paintbrush on the red paint (U) then on the flower to make the red flower (V).
You will earn the GEMS.
Walk forward; look at the lock on the doors and use the GEMS to trigger a mini-game.
Click on the points in this order: 8-3-7-2-6-1-5-9-4-8-3-7-2-6-1-5-9-4-8-3-7-2-6-1-5-9-4-8-3-7-2-6-1-5-9-4.
Walk forward.
Note the locked door on the left (B).
Walk forward to the great hall and look at the table (C).
Exit the close-up and walk down again.
Exit to the garden on the right (D).
Locate all the items on the list.
Place the crown on the frog to make the frog prince (E).
You will earn the KNIGHT'S SWORD.
Walk down 4 times, go to the right then forward.
Look at the ground and take the TEAR of BLOODSHED (G).
Return to the garden.
Lady Anna will give you the TEAR of BLOODSHED MEDALLION.
Look at the base of the now broken left statue and take the NINE TOKEN (I).
Return to the underground area and go through the hole in the wall.
Look in the compartment, read the scroll and take the STEEL FRAME (K).
Return to the upper level, go through the doors and look at the locked door on the left.
Press the tiles so that all tiles are down.
Pressing a tile will affect the surrounding tiles.
There are 4 levels to this mini-game (L-O).
Click on the tiles in numerical order.
Walk left, then go forward to the library.
Look at the upper right bookcase and take the PAINTER'S SIGNET RING (Q).
Look in the wastebasket and take the BRUSH (R).
Note the stairs going to the upper level (S).
Select the desk for a HOS (T).
Open the drawer to find the jewel and the clock (U).
Use the matches on the candle to make the burning candle (V).
Take the cork from the bottle to make the balanced scales (W).
You will earn the 1st BOOK.
Walk up the stairs.
Locate the 6 runes.
Return to the laboratory desk.
Take the REVITALIZING CONCENTRATE and the ACID (B).
Exit the desk.
Look at the floor grate and use the ACID on the latch (C).
Use the CROWBAR to open the grate (D) then take the LEVER (E).
Return to the upper level, go through the doors then enter door on the left.
Use the PAINTER'S SIGNET RING on the drawer (G).
Use the LEVER on the bottom area for a mini-game (H).
Click on one of the arrows around the lever to move it in that direction.
The lever will move until stopped by a wall.
Move the lever in the indicated path.
Take the METAL TILE from inside the drawer.
Exit to the garden.
Slide the bricks so the blue brick can exit on the right.
Move the bricks as far as possible in the direction indicated except for step 9 (1-8).
Move the brick in step 9, 1 space down only (9).
Steps 10-17 are shown here.
Walk forward through the gate.
Take the GLASS JAR (L).
Walk down twice.
Use the GLASS JAR on the green liquid to get the GROWTH CHEMICAL (N).
Walk to the right then go forward.
Take the FLOWER (P).
Enter the building.
Locate the 6 runes.
Take the SPADE (S).
Note the tree entrance (T).
Select the painting for a HOS (U).
Look inside the urn for the glove (V).
Use the pencil on the horse to make the zebra (W).
You will earn the PAINT SET.
Exit the building and walk to the left.
Use the SPADE to dig up the ground (Y).
Look at the close-up and use the KNIFE to take the MANDRAGORA ROOT (Z).
Walk down 3 times, then go to the left.
Look at the painting of Sir Henry (B).
After the cut-scene, use the PAINTER'S PALETTE on the painting for a mini-game.
Refer to your journal for the coat of arms (C).
Use the brush on a color (D), then paint on the coat of arms (E).
You will receive the COAT of ARMS.
Look behind the painting and take the 2nd BOOK.
Return to the library.
Place the 2 STAR FRAMES into the empty spots to trigger the mini-game.
You must push down all the plates; pushing one plate will affect other plates.
Press the panels in numerical order (1-3).
Take the BI-COLOR CUBE (F).
Travel to the tree entrance.
Use the BI-COLOR CUBE on the grid for a mini-game.
Click on a cube to roll it to the adjacent empty spot.
Click on the cubes in the following locations: 8-7-4-5-6-3-2-1-4-5-2-3-6-5-2-1-4-5-2-3-6-9-8-5-4-7-8-5-4-1-2-5-6-3-2-5.
Enter the tree.
Use the KNIFE to take a MUSHROOM (B).
Take the FUNNEL (C).
Take the 3rd BOOK (D).
Note the desk (E).
Select the bookcase for a HOS (F).
Use the mask on the raccoon to make the Zorro-raccoon (G).
Use the knife on the pumpkin for the piece of pumpkin (H).
You will earn the GARLIC.
Look at the desk.
Place the FUNNEL in the flask (J).
Return to the library and go up the stairs.
Look at the close-up and place the 3 BOOKS on the shelf for a mini-game.
Each book has a symbol on the spine that is made of a number and its reflection.
Click on the books in numerical order (1-7).
Walk forward into the hidden room.
Look at the box and use the PATTERN PLATE on it for a mini-game (L).
Push the buttons in in this order: O-Q-S-N-P-N-R-P-Q-S.
Look inside the box and take the REVEALING POWDER (T).
Return to the room inside the tree.
Take the MAGIC STAR PATTERN (V).
Look at the desk.
Select the book for a mini-game (X).
Select all of one symbol by clicking on each instance.
Repeat this process until all the symbols are removed from the book.
Read the instructions for the recipe then exit the close-up of the book.
Place the chopped garlic into the cup (2).
Chop the MANDRAGORA ROOT and place it into the cup (3).
Chop the MUSHROOM and place it into the cup (4).
Place the WEREWOLF CLAW (5) and the FLOWER into the cup (6).
Use the mortar to grind everything in the cup (7).
Pour the cup into the bowl (8).
Pour the bowl into the flask (9).
Use the candle to light under the flask (10).
Take the ANTI-WEREWOLF POTION (11).
Return to the upper level of the library and enter the hidden room.
Click on the star on the demon for a mini-game (B).
Our solution starts at the top of figure, then follow the arrows around (C).
Continue from point (D).
The final steps in the solution start at point (F).
Locate the 3 runes.
Select the red amulet in the lower left corner (H).
Locate the 3 runes.
Note the hole in the floor.
Climb the stairs, enter the secret room and take the ENCRYPTED BOOK of SECRETS that was behind the demon.
Use the ANTI-WEREWOLF POTION on the werewolf (I).
Alistan will give you the WEREWOLF MEDALLION.
Note the grave on the right (J).
Walk forward (K).
Look at the blacksmith's shed and use the CROWBAR to remove the chains (B).
Enter the blacksmith's shed.
Use the CROWBAR to spring the trap (D).
Exit the shed, walk forward to the village then enter the arch on the left.
Take the ROPE (F).
Walk down then go forward between the buildings.
Take the WINEGLASS RING (H).
Return to the library and look at the hole in the floor.
Take the 2nd STATUETTE (J).
Climb down the rope.
Look at the top of the sarcophagus and place the COAT of ARMS into the niche (L).
Use the CROWBAR on the disk that appears (M).
Take the DISC that falls to the floor (N).
Return to the blacksmith's.
Enter the building, talk to the blacksmith and he will give you the EMPTY WINE JUG.
Walk forward to the village.
Look at the tavern window and use the CROWBAR to break the glass (P).
Enter the tavern.
Take the EMPTY JAR (R).
Take the GLASS TUBE (S).
Note the locked cabinet (T).
Look at the trapdoor and place the WINEGLASS RING on the latch (U).
Climb down to the cellar.
Note the barrels (W).
Look at the wine rack and take the RED TUBE (X).
Look at the table on the left (Y).
Place the EMPTY WINE JUG on the left (A).
Place the EMPTY JAR on the right (B).
Place the PRESSURE GAUGE into the tubes over the jar (C).
Take the KEY (D).
Place the RED TUBE into the jar (E).
Place the BLUE TUBE into the jug (F).
Return upstairs to the tavern.
Use the KEY on the locked cabinet then select the cabinet for a HOS.
Use the cloth on the lamp to find the genie (G).
You will earn the WINEMAKER'S JOURNAL.
Return to the cellar and look at the barrels in the back.
Place the WINEMAKER'S JOURNAL on the book stand (I).
Look at the journal for a mini-game.
Click on the date after each flavor to determine the barrel you need (1-7).
The Red Rose is 1350 (L).
Exit the journal and click twice on the barrel labeled 1350.
Look at the table on the left.
Click on the valve (M) to fill the center jar.
Click on a jar you want to pour, then click on the jar you want to pour it into.
Click on the center jar, then the left.
Click the left jar, then the right.
Click on the right jar, then the center.
Click the left jar, then the right.
Click on the center jar, then the left.
Click the left jar, then the right.
Take the FULL WINE JUG from the left (N).
Return to the blacksmith's.
Take the SHOVEL (P).
Take the EMPTY BUCKET (Q).
Take the BELLOWS (R).
Select the drawers for a HOS (S).
Use the magnet to get the key (T).
Look in the barrel to find the iron mask (U).
You will earn the SLEDGEHAMMER.
Exit the blacksmith's.
Click on the crank to lower the bucket (W).
Take the BUCKET of WATER once it returns.
Enter the shed.
Use the SHOVEL on the coal bin to get the SHOVELED COAL (X).
Return to the blacksmith's.
Use the BELLOWS on the fireplace (B).
Look at the grill and place the DISFIGURED LILY on top (C).
Use the TONGS on the lily to get the HOT METAL LILY (D).
Look at the anvil and place the HOT METAL LILY on top (E).
Use the SLEDGEHAMMER on it, then take the HOT METAL LILY (F).
Look at the water trough and pour the BUCKET OF WATER into it (G).
Place the HOT METAL LILY into the water then take the GOOD METAL FIGURE from the trough (H).
The blacksmith will appear and give you the BLACKSMITH'S MEDALLION.
Return to the library and go down the hole in the floor.
Sir Charles will give you the TOKENS of LOGIC.
Return to where you saw the cat.
Look at the gate and use the TOKENS of LOGIC on the lock for a mini-game (J).
Walk forward through the gates to the cemetery.
Take MARTIN'S POCKET-WATCH (N).
Walk down twice then go left into the archway.
She will give you BIANCA'S MEDALLION.
Look at the crate and take the HANDLE (P).
Walk down, look at the tower door and use the HANDLE on the door (Q).
Enter the tower.
Note the stairs going up (S).
Select the shelves for a HOS (T).
Place the clock hands on the clock to find the cuckoo (U).
You will earn the SCISSORS.
Return to the archway.
Take the CLOCK SPRING (W).
Return to the tower and go up the stairs, then climb the ladder to the bell tower.
Take the PLATE of BELL TILES (Y).
Walk down 5 times to where you saw the werewolf and look at the tomb on the right.
Use the PLATE of BELL TILES on the grid for a mini-game (Z).
Click on each tile to rotate it in place.
Take the BELL CLAPPER from inside the mosaic.
Return to the bell tower.
Click on the bell to learn it must be in sync with the clock.
Climb down one level.
Use the CLOCK SPRING on the clock mechanism for a mini-game (C).
Click on the path ahead of the shield in the direction you want to move.
You can also click on the lighted edge of the red shield.
Left, Right, Up, and Down are abbreviated as L, R, U, and D.
Make the following moves to get in the position shown in the screenshot (1): D1, L4, D2, R1, D2, L1, U1, D2, L2, U2, R3, D1, R1, U1, R2, U2, L1, U1, L3, D2, R1, D2, L1, D1, L2, U2, R2, U1, R1, and D1.
Make the following moves to get in the position shown in the screenshot (2): L1, U2, L2, U1, R1, D1, R1, D2, L2, U1, D1, R2, U2, L1, U1, L2, D1, R2, L1, D4, R1, D2, L1, U4, R4, D3, L2, U1, L2, D2, R1, U1, L1, U1, R1, D1, R1, U2, D1, L2, U2, R2.
Make the following moves to get in the position shown in the screenshot (3): D3, R2, U3, R2, D2, R1, D1, L5, U2, R1, U1, R3, U2, L1, U2, R1, D6, R1, D1, L4, R3, U3, L6, D4, R1, U1, L1, U1, R1, L1, U2, R6, D3, L4, U2, D1, L2, U2, R3.
Make the following moves to get the solution shown (4): L3, D4, R1, U1, L1, U1, R1, D1, R1, U2, D1, L2, U2, R2, D3, R4, U6, L4, D2, U1, L2, U1, R5, U1, R1, D6, R1, D1, L5, U1, L2, D2, R1, U1, L1, U1, R1, D1, R1, U1, L2, U3, D4, R6, U6, L7, D1, R2, U1, R1, D1.
Return to the cemetery.
Locate the 7 runes.
You will receive MARTIN'S MEDALLION.
Look at the ground by the pillars for a mini-game (G).
Click on an arrow to rotate it; doing so may affect other arrows.
Click on the following arrows, H x 3, I x 2, and J x 3.
Look at the pillar that rises and place the 3 STONE RINGS into the circle for a mini-game.
Alternate black and white as well as the number of sides, but have a similar quality like a dot in the center (K).
Enter the passageway.
Take the GAFF (B).
Walk forward.
Select the mine car for a HOS (D).
Use the shoe-brush on the boot to make the shiny boot (E).
You will earn the FUSE.
Walk down 4 times and enter the archway.
Walk down, then go to the second level of the bell tower.
Look at the floor and use the CHISEL on the board (G).
Take the LOCKPICKS from the hole (H).
Return to the blacksmith's shed.
Take the BARREL of GUNPOWDER (J).
Return to the cemetery and enter the underground.
Use the TORCH with RESIN on the wall torch to get the LIT TORCH (K).
Note the Staff of Asclepius (L).
Walk forward.
Use the FUSE on the barrel (N).
Use the LIT TORCH on the fuse (O).
Walk forward.
Look in the mine car and take the WRENCH (Q).
Walk forward.
Take the STONE TILES (S).
Walk down 5 times.
Take the 3rd STATUETTE (U).
Return to the second level of the church tower.
Take the OILCAN (W).
Return to the scene with Hederik.
Look at the platform to the right of the water wheel and place the STONE TILES atop the others (Y).
Select the panel that opened for a mini-game (Z).
Move one weight at a time; weights cannot be placed on a smaller weight.
Drag the weight you wish to move to another platform.
Labeling the 3 platforms A, B, and C, move the top weight in the stack in the order below.
A to C, A to B, C to B, A to C, B to A, B to C, A to C, A to B, C to B, C to A, B to A, C to B, A to C, A to B, C to B, A to C, B to A, B to C, A to C, B to A, C to B, C to A, B to A, B to C, A to C, A to B, C to B, A to C, B to A, B to C, A to C.
Look at the water wheel and use the OILCAN on the gears.
Walk forward.
Look at the control for a mini-game (E).
Clicking on 1 of the inner 9 tiles will cause the surrounding tiles to rotate around it.
Click on the following locations: H x 3, G x 4, F, I, J, K, G, K, G, F, I x 3, F x 3, G x 2, K x 7, I, Gx6, and Fx2.
Walk through the right archway.
Locate the 6 runes.
Take the PICKAXE (N).
Select the chest for a HOS (O).
You will earn the CABINET KEY.
Walk forward across the bridge.
Look in the pool; use the GAFF to retrieve CHARLES' MEDALLION (Q).
Walk down, right, then go forward.
Look inside the cabinet and take the GOLDEN GOBLET (S).
Walk down, right, go forward twice, then down once more.
Walk down 3 times.
Look at the Staff of Asclepius on the wall (U).
Place the GOLDEN SNAKE and the GOLDEN GOBLET in the indentations for a mini-game (V).
Click on a tile to slide it into the adjacent empty spot.
This mini-game is randomized- your solution may vary.
Click on the tiles in this order:
5-9-10-6-7-11-15-14-13-9-5-1-2-3-4-8-12-11-15.
16-12-8-7-11-15-16-12-8-4-3-2-1-5-9-13-14-15-16-12.
8-7-6-5-9-1-14-13-9-5-6-10-11-12-16.
15-14-13-9-5-1-2-3-4-8-7-6-10-11-12-8-7-6-10-11.
12-8-4-3-2-1-5-9-13-14-15-16-12-8-7-11-1.
9-13-14-15-16-12-8-4-3-2-1-5-6-10-11-15-14-13-9.
5-1-2-3-4-8-12-11-9-5-6-10-9-5-6-10-11-12.
Take the SKULL from the compartment that opens.
Exit the close-up then walk down 3 times to the village center and look at the fountain.
Look at the front panel of the fountain for a mini-game (X).
The first equation tells us what symbol equals 3, so turn the 3rd dial to that symbol (C).
The third equation has a symbol subtracted from another to equal 3. Since we already have the symbol for 3, these two symbols must be 4 and 1 so change the 1st and 4th dial to these symbols (D).
Process of elimination gives us the second symbol (E).
Click on the fountain to collect the SYMBOL of LIFE.
Return to the scene with Hederik.
You will receive HEDERIK'S MEDALLION.
Use the PICKAXE to take the 3rd GLOWING CRYSTAL (G).
Walk forward then enter the left opening.
Rotate the stone rings to create a path down the center.
Click on the rings to turn them; clicking on a ring will affect other rings.
Click on the following rings: H x 2, J x 1, K x 2, I x 2, H x 2, and L x 1.
Once the purple energy goes into the skull, look at the column again and take the SYMBOL of DEATH (N).
Walk forward to Arckivius (O).
Note the right square (Q).
Select the left square for a mini-game (R).
Click on a square then go in any direction; light will stop only when it meets an obstruction.
Click on the starting square (S) and follow the path to the end (T).
Select the right box for another mini-game.
Click on a square then go in any direction; light will stop only when it meets an obstruction.
Click on the starting square (U) and follow the path to the end (V).
You will receive ARCKIVIUS' MEDALLION.
Walk down and go through the right arch.
You will receive LORENZO'S MEDALLION.
Walk down 12 times then go forward to the great hall and look at the table.
You will hear from each guardian as you place them.
Return to the table after the cut-scene and place the next MEDALLION.
Walk down the stairs under the table.
Click on the '9' panel to open it (B).
Look inside the panel and take the MAGIC GLASS (C).
Use the MAGIC GLASS on the book (D).
Move the glass until it is taken away from you.
Note the highlighted symbols on the left (F).
The glass will break around the artifact.
Locate the 7 runes.
Take the DARK SIDE ARTIFACT (I).
Return to the round door in which you placed the 3 glowing crystals.
You cursor will look like the artifact (K).
Click on the flying skulls to destroy them (L).
One you destroy a wave of flying skulls, one of the crystals will start zapping the dragon (M).
There are 3 waves of flying skulls to destroy.
Note – the dragon sometimes can be defeated by clicking on the 3 crystals.
Congratulations! You have completed 9: The Dark Side.
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