Welcome to the Haunted Manor: Queen of Death Walkthrough
Dive into Haunted Manor: Queen of Death and save your sister before it's too late! Find a powerful amulet to stop an ancient evil!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Haunted Manor: Queen of Death game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Rebekah, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
You will not need to follow the exact path of this guide; however, some actions will need to be performed before you can complete another scene.The Options (1) Button allows you to adjust the screen size, music, sound, and cursor.
Click on Play (2) to begin your adventure.
Click on Change Player (3) to managae your profiles in the game.
Throughout the guide, we will use the acronym 'HOS' for Hidden Object Scenes.
Zoom into the sparkling areas to trigger a HOS.
The HOS are random. The screenshots in this walkthrough should be used as an example.
Many of the puzzles in this game are random; they will be noted as so in the guide's puzzle solutions. Play the HOS.
Open the bag (Y) to reveal the punched key card.
Move the panel (Z) to reveal the 6.
You will receive a PUNCHED KEY CARD. Pick up the three PUNCHED KEY CARDS (green).
Pick up the CANE (A).
Zoom into the carriage (B). Drop the PUNCHED KEY CARDS over the lock.
Rotate the disks and place the PUNCHED KEY CARDS as shown in the screenshot.
Enter the carriage. Pick up the LIGHTER (C), LADDER (D), and the FLASHLIGHT (E).
Break the window (F) with the CANE.
Pick up SPLINTER (G).
Exit the carriage. Place the LADDER on the back of the carriage (H).
Drop the LAMP over the owl (I).
Go up the LADDER; cut the rope (J) with the SPLINTER.
Walk over the fallen luggage to leave the Swamp and enter the Yard.
Move to the left towards the Mine Entrance. Pick up the HANDLE (L) and the AXE (M).
Return to the Yard.
Move forward toward the House Entrance. Back up one scene to the Yard. Move forward to the right towards the Woods.
Pick up the ROPE LADDER (N).
Zoom into the stone pillar (O); click on the SNAKE (P). Move forward to the Tree House.
Chop the vines (Q) with the AXE and zoom into the door.
The AXE will be returned to inventory as the AXE BLUNT.
Zoom into the stone face (R); pick up the CAMEO (S). Move back one scene to the Woods.
Play the HOS.
Move the plaque (T) to reveal the warrior.
Receive the BALL. Return to the Tree House Entrance and zoom back into the door.
Place the BALL in the hole (U).
Follow the path, as shown in the screenshot, to move the BALL to the exit. Enter the Tree House.
Place the HANDLE on the hatch (V).
Place the ROPE LADDER down the hole.
Enter the Crypt.
Light the lamp (W) with the LIGHTER.
Pick up the FRESCO BACKGROUND (X). Play the HOS.
Move the cage (Y) to find the KEY.
Receive the KEY. Zoom into the manhole (Z).
Place the KEY in the keyhole and open the door.
Pick up the matching pairs of beetles (color coordinated). The positions may be different so use the screenshot as a reference.
Pick up the CAMEO (A). Zoom into the family portrait (B); pick up the candles (C).
Pick up the FRESCO PIECE (@).
Return to the Woods.
Zoom back into the stone pillar; pick up the FRESCO PIECE (D).
Exit back to the Yard.
Zoom into the stone (E).
Move the rock (F); pick up the FRESCO PIECE (G). Move forward towards the House Entrance.
Place the right-facing CAMEO on the left side (H) lion, and the left-facing CAMEO on the right side (I).
Enter the door towards the Hallway.
Move the pillow (J); pick up the BALL (K).
Pick up the CANDELABRA (L).
Place the CANDELABRA on the table (M).
Place the CANDLES on the CANDELABRA and light with the LIGHTER.
Zoom into the frame (N) behind the CANDELABRA. Place the BALL in the hole (O).
Click on the circle that reveals the same picture as shown in the hole.
See the screenshot for the key. Move through the now open door to the Parlor. Move forward through the doorway to the Music Room.
Pick up the BOARD (P), and the PULL CORD (Q).
Return to the Parlor.
Place the PULL CORD on the lamp (R).
Turn the lamp on. Play the HOS.
Move the clock (S) to reveal the clown.
Open the cabinet (T) to reveal the opera glasses.
Receive the CROWBAR. Return to the Mine Entrance.
Lay the BOARD over the gap (U). Play the HOS.
Move the wicker cage (V) to reveal the brush.
Move the hat (W) to reveal the weight.
Receive the SCREWDRIVER. Return to the Hallway.
Zoom into the bike (X).
Remove the HANDLE (Y) with the SCREWDRIVER.
Return to the Music room.
Move the chair (Z), and rug (A).
Remove the cover (B) with the CROWBAR; zoom in.
Place the HANDLE on the lock (C) and turn it. Enter the Cabinet.
Play the HOS.
Move the wallpaper (D) to reveal the envelope.
Move the photograph (E) to reveal the chess king.
Receive the CONDUCTOR. Open the canister (F); pick up the TELESCOPE.
Return to the Mine Entrance.
Zoom into the mailman (G); you can zoom into the paper (H).
Back out of the mailman. Enter the Passageway.
Open panel (I) and zoom in; place the CONDUCTOR into the center hole.
To solve this puzzle you will need to connect the circuits, as shown in the screenshot, to turn on all of the lights.
There is one main rule to remember: Every time you spin a circuit it will also spin the last one (marked in the game with a blue ring) to the same direction of the one you are spinning.
For instance, if I spin the (green) circuit it is going to spin the (blue) circuit counter-clockwise. This also means that if I did not wish to spin the (blue) circuit I could hit the (red) circuit and the (blue) circuit would stay in the same position.
To complete the last circuit in the screenshot I will first spin the (orange) circuit, then the (green) one.
When the lights come on, pick up the last FRESCO PIECE (J).
Zoom into the FRESCO BACKGROUND, located next to the Menu button; place all of the FRESCO PIECES. Move towards Mine Junction.
Sharpen the AXE BLUNT on the grinding wheel (K) to receive the SHARP AXE.
Return to the Crypt(under the Tree House Entrance).
Zoom into the vines (L) on the back wall.
Remove them with the SHARP AXE.
Click on the plaques in the following order; middle (1), top (2), and bottom (3). Enter the Mausoleum.
Zoom into the left casket (M).
Push the lid open.
Pick up the SWORD HILT (N), the SPHERE DISC (O), and the BIRD FOOT (P).
Place the BIRD FOOT in the FRESCO as shown in the screenshot. Return to the Hallway.
Zoom into the suit of armor (T).
Place the SWORD HILT on the sword (U).
Pick up the SCEPTRE (V).
Move to the Cabinet (through the Music Room).
Zoom into the door (W). Place the SPHERE DISC in the middle (orange) of the lock.
There are many solutions to this puzzle and the starting positions are random.
One technique is to locate the globe (2) that matched the next in line symbol (1). Move the ring containing that globe to position it under the plunger.
When you pull the plunger switch (3), it will not only suck up the globe but will also move the symbol into the correct position. Rotate the ring to clear a path for the globe and hit the plunger again (4).
Repeat the above steps until all of the globes are in the correct positions. (Note: if you shoot a globe into the wrong spot, simply remove it with the plunger). Enter the Lower Stairs.
Pick up the TUMBLER LOCK (X).
Return to the Parlor.
Zoom into the lion head (Y); place the TUMBLER LOCK in its nostrils. Zoom back out and into the sparkles to play a HOS.
Move the palette (Z) to reveal the drumsticks.
Receive the URN PEDAL. Return to the Music Room.
Put the URN PEDAL in place (A).
Pick up the SCISSORS (B).
Return to the Parlor.
Cut open the pillow (C) with the SCISSORS.
Receive the code 39.
Zoom back into the lion head; set the first two numbers to 39 then flip through the last one until it opens (Hint: it is 2, the dials do not rotate all the way around, to change the direction of rotation move the cursor higher and lower).
Pick up the DRAGON HEART (@). Return to the Lower Stairs. Go to the Upper Stairs.
Cut the cord (D) with the SCISSORS.
Try to pick up the SCEPTRE (@).
Zoom into the lion (E). From the starting position shown in the screenshot, move the symbol marked with a (1) into place.
Click the outer ring to spin it once.
Move the symbols (2, 3, and 7) into place.
Rotate the outer ring one time.
Move the symbols (6, and 8) into place.
Rotate the outer ring one time.
Move the symbol (5) into place.
Rotate the outer ring three times.
Move the last symbol (4) into place. Pick up the SCEPTRE (F).
Move forward into the Hallway.
Zoom into the cabinet (G). Click on the gear (1) to open the first panel.
Click on the gears (2-9). (Note: this is only one solution; simply make sure that each gear rotates the opposite of the gear it is next to). Move right at the back of the hallway to the Balcony.
Place the TELESCOPE (H).
Light the lamp (I) with the LIGHTER.
Return to the Hallway and enter the Nursery.
Move the wheelchair (J) and the rug (K).
Pick up the BRUSH (L). Exit back to the Hallway.
Zoom into the painting (M).
Remove the cobwebs with the BRUSH and pick up CHEST KEY (N). Exit back to the Upper Stairs.
Play the HOS.
Move the bottom of the chair (O) to reveal the hieroglyph.
Move the curtain (P) to reveal the zebra.
Receive the SPEAR. Return to the Hallway.
Place the SPEAR on the statue (Q).
Enter the Parent's Bedroom.
Zoom into the book (R).
Pick up the RUBY (S).
Zoom into the chest (T). Position the keyhole pieces (green), as shown in the screenshot.
Push the button (U).
Insert the CHEST KEY in the keyhole and turn it. Pick up the SNAKE CATCHER STICK (blue), and the ARROW (blue).
Return to the Woods.
Zoom back into the stone pillar and pick up the SNAKE (V) with the SNAKE CATCHER STICK.
Place the SNAKE into the FRESCO. (Note: if you need assistance placing the INGREDIENTS see the final screenshot when you place the SPIDER). Move to the Tree House and step inside.
Clean the cobwebs with the BRUSH.
Pick up the RAPIER (W).
Enter the Crypt.
Enter the Mausoleum.
Open up the right casket (@).
Pick up the RUBY (green) and cut the MISTLETOE (green) with the SCISSORS.
Place the MISTLETOE into the FRESCO.
Zoom into the middle casket (X); then the lock. Place the two RUBIES in the skull's eye sockets.
Swap the coins positions, to show life from birth to death, as shown in the screenshot.
Note: the dial will highlight blue when you position a coin correctly and death will automatically be added upon completion of the puzzle.
Pick up the MASK EYE (Y), the CLOWN HEAD (Z), and the CRYPT SIGNET (A).
Return to the Cabinet.
Zoom into the mask (B); place the MASK EYE (C).
Pick up the DRAGON HOOK (D). Return to the Music Room.
Zoom into the dragon (E).
Place the DRAGON HEART and the DRAGON HOOK (green).
Click on the dragon to raise the panel.
Pick up the RAPIER (F).
Go to the Parent's Bedroom.
Zoom into the book (G).
Place the CRYPT SIGNET (H) and turn it.
Flip through the pages and pick up the KEY PART (I). Move to the Nursery.
Zoom into the dolls (J).
Place the CLOWN HEAD, as shown in the screenshot.
There are many solutions to this puzzle, one is to click on the eyes in the following order: 3, 2, 1, and 2.
Pick up the LANTERN KEY (K). Play the HOS.
Move the mirror piece (L) to reveal the eight.
Open the drawer (M) to reveal the grapes and spool.
Receive the CABLE. Move to the Mine Entrance.
Zoom into the lantern (N).
Place the LANTERN KEY in the keyhole and turn it.
Pick up the REFLECTOR (O).
Return to the Yard.
Zoom back into the rock.
Place the REFLECTOR (P).
Pick up the ANTITOXIN (Q) and the COBBLE (R).
Smash the COBBLE over the leaf that the CENTIPEDE is under to kill it.
Pick up the CENTIPEDE (S).
Place the CENTIPEDE in the FRESCO. Return to Mine Junction.
Place the CABLE (T).
Pull the switch (U).
Zoom into the floor (V). There are several solutions to this puzzle.
Set the rings, as shown in the screenshot, in the following order: set ring 6; set 3 using 1; set 4; set 5; then spin 5 one more time; set 5 using 2; set 2; set 5 again. Play the HOS.
Move the rocks (W) to reveal the Anubis.
Receive the WAGON HANDLE. Place the WAGON HANDLE on the wagon (X).
Pull the handle.
Pick up the fallen PICKAXE (Y). Enter Stella's Hall.
Pick up the six CANDLES (green).
Zoom into the lamp (Z).
Place the CANDLES and light with the LIGHTER. Play the HOS.
Move the bell (A) to reveal the trap.
Receive the OCULAR. Return to the Tree House.
Zoom into the stone face (B).
Remove the GOBLET (C) using the PICKAXE.
Return to the Lower Stairs.
Open the crack (D) in the floor with the PICKAXE.
Pick up the MEDUSA FRAGMENT (green). Move to the Balcony.
Place the OCULAR on the telescope and zoom in.
Find five symbols (green) hidden in the landscape, as seen in the screenshot. (Hint: the window starts to glow when you are close to a hidden symbol).
After you have found all of the symbols pick up the CHARGED SUN KEY (E). Return to the Nursery.
Place the MEDUSA FRAGMENT on the foot of the bed (F).
Pick up the VALVE (green).
Return to the Lower Stairs.
Zoom into the door (G) under the stairs. Place the CHARGED SUN KEY (H).
Open the doors and gate; raise the flag and sails on the boat; turn on the fountain and Ferris wheel (all in orange) with only the lighthouse (green) off. This opens the sun side of the lock.
Keep only the lighthouse on and everything else closed, and/or off, to open the moon side of the lock. Enter the Basement Stairs.
Light the candle (K) with the LIGHTER.
Clean the cobwebs with the BRUSH and pick up the RAPIER (L).
Pick up the SCEPTRE (M). Enter the Basement.
Play the HOS.
Move the tray (N) to reveal the bat.
Receive the GLASS CUTTER. Return to the Nursery.
Play the HOS.
Move the sheet (T) to reveal the gloves.
Open the cabinet (U) to reveal the fern.
Receive the SCOOP. Move to the Balcony.
Zoom into the case (O).
Cut the glass with the GLASS CUTTER.
Pick up the TOAD (P).
Place the TOAD in the FRESCO.
Scoop out the planter (V) and pick up the ROOT (green).
Place the ROOT in the FRESCO. Return to the Cabinet.
Play the HOS.
Move the wallpaper (Q) to reveal the envelope.
Receive the RAPIER. Zoom into the shield (R).
Place one RAPIER on each corner as shown in the screenshot.
Pick up the KEY PART (S). Return to the Basement.
Play the HOS.
Move the tray (#) to reveal the bat.
Receive the OIL CAN. Return to the Crypt.
Zoom into the left door (W).
OIL CAN both hinges (green).
Place the ANTITOXIN through the flap.
Turn the handle (X). Enter the Laboratory.
Play the HOS.
Open the drawer (Y) to reveal the deer.
Move the curtain (Z) to reveal the crossbow and jellyfish.
Receive the KEY PART. Zoom into the table (A).
Light the burner (B).
Turn the handle (C) and pick up the ACID (green).
Return to the Upper Stairs.
Zoom into the door (D).
Place the KEY PARTS, as shown in the screenshot. See the screenshot for the location of the four scenes. Enter the Library.
Move the paper (@).
Pick up the two STATUETTES (green), and the BAS-RELIEF SCULPTURE (E).
Turn on the light (F).
Spin the globe (G); open the hatch and pick up the STATUETTE (green). Play the HOS.
Receive the SCEPTRE. Zoom into the lamp table (I).
Pick up the three CARDS (green).
Zoom into the three reliefs (2, 3, and 4) and place the CARDS, as shown in the screenshot. Place all three STATUETTES on the three pillars (green) as shown in the screenshot.
Pull the lever (J).
Pick up the BOOK (K).
Return to the Lower Stairs.
Place the BAS-RELIEF SCULPTURE on the banister (L).
Pick up the GEM (M). Enter the Basement.
Place the four SCEPTRES (green). (Note: if the hand doesn't grab it try a different hand).
Pull the switch (N).
Zoom into the fountain (O).
Place the VALVE (P) and turn it.
Collect some water with the GOBLET to receive the FILLED GOBLET.
Place the GEM (R).
Pick up the GOLDEN KEY (S). Enter the Mine Junction from the Basement.
Move to Stella's Hall.
Zoom into the book stand (U).
Place the BOOK (V).
Pick up the RUNE (W).
Back out one scene and pick up the RUNE (X). Exit back to the Mine Entrance.
Pick up the RUNE (Y).
Return to the Swamp.
Enter the carriage.
Open the box (Z) with the GOLDEN KEY.
Pick up the SKULL COIN (green). Move to the Woods.
Pick up the RUNE (B).
Move forward to the Tree House.
Zoom back into the stone face.
Pour the FILLED GOBLET into the mouth.
Pick up the BLUEBERRIES (C).
Place the BLUEBERRIES in the FRESCO. Return to Stella's Hall.
Zoom into the door lock (D).
Place the SKULL COIN in the middle nut (2).
One strategy to solving this puzzle is to first set the middle nut (2) how you want it.
Then move the first (1) or last (3) nut all the way to the end.
When the snake's eyes light up red you can spin the nut freely to change its position on the bolt. Rotate the nut several times then spin it back to the middle nut. If it doesn't match up repeat the last step until it does.
You should be able to solve the puzzle by leaving the middle nut alone. Spin the first one (1) to the right, then an additional 7 times. Spin it back to the middle nut and it should match up. Spin the last nut (3) to the right then an additional 10 times.
Please look at the screenshot for the solution. Enter Stella's Bedroom.
Zoom into the sink (E).
Pick up the TWEEZERS (F).
Zoom into the bed (G); pick up the KEY (H).
Pick up the HAIR (I) using the TWEEZERS.
Place the HAIR in the FRESCO.
Move the screen (J). Play the HOS.
Move the curtain (K) to reveal the conquistador.
Move the wing (L) to reveal the match.
Receive the EMPTY PITCHER. Pick up the RUNE (M).
Go back to the Basement.
Pick up the RUNE (N).
Return to the Hallway at the top of the stairs. Zoom into the door (O).
Place the KEY in the keyhole and turn it four times.
Pull the handle (P).
Enter the Maid's Room.
Flip over the rug and pick up the TENSION MECHANISM (R).
Pick up the PIECE OF PIANO PLATE (S).
Light the fire (T) using the LIGHTER.
Zoom into the shelf (U).
Open the tin (V); pour the ACID in the tin.
Pick up the SCORPIONS TALE (green).
Place the SCORPIONS TALE in the FRESCO.
Pick up the CORKSCREW (W). Return to the upper Stairs.
Zoom into the wall (X).
Place the TENSION MECHANISM and crank the handle (Y).
Place the ARROW (Z) and pick up the CROSSBOW.
Move to the Balcony.
Shoot the CROSSBOW at the animal head (A). Return to the House Entrance.
Zoom into the bottom of the barrel (B).
Remove the cork (C) with the CORKSCREW.
Zoom into the top of the barrel and place the CROWBAR.
Pull the CROWBAR.
Pick up the CORAL (D).
Place the CORAL in the FRESCO. Return to the Music Room.
Zoom into the piano (E).
Place the PIECE OF PIANO PLATE as shown in the screenshot.
One solution to this puzzle is to play the keys (1-4) in order.
Pick up the PURE SILVER (F). Return to the Maid's Room.
Place the PURE SILVER in the pot (G). Play the HOS.
Move the curtain (H) to reveal the snowflake.
Move the wooden panel (I) to reveal the U.
Move the pillow (J) to reveal the dumbbell.
Receive the BELLOWS. Use the BELLOWS on the fire.
Place the EMPTY PITCHER under the pot to receive the ALCHEMICAL PITCHER.
Place the ALCHEMICAL PITCHER in the FRESCO.
Return to the Woods.
Play the HOS.
Move the stone (K) to reveal the gear.
Move the panel (L) to reveal the warrior and chamomile.
Receive the INSECT NET. Return to the Balcony.
Catch the MOTH (M) with the INSECT NET.
Return to the Parent's Room.
Turn the lamp (N) on and zoom into the table.
Place the MOTH in the web (O) and pick up the SPIDER (green). Place the SPIDER to complete the FRESCO.
See the screenshot for the positions. Return to the Mine Entrance.
Pick up the TUBE (P).
Return to the Laboratory (through the Woods). Zoom back into the table.
Click on the FRESCO (S).
Place the TUBE (T).
Click on an ingredient, and then on the beaker with the matching symbol.
See the screenshot for a color coded key.
Pick up the ELIXIR (U). Play the HOS.
Open the drawer (Q) to reveal the deer.
Move the curtain (R) to reveal the jellyfish.
Receive the HAMMER. Move to Stella's Bedroom.
Zoom back into the sink (V).
Break the mirror (W) with the HAMMER.
Pick up the DAGGER (green).
Move back one scene.
Zoom into the book stand (Y).
Place the DAGGER and all six RUNES as shown in the screenshot.
Pick up the MAGICAL DAGGER (Z).
Use the MAGICAL DAGGER to open the door (A). Enter the Secret Room.
Zoom into the wheel (B) above the thrown. Return to Stella's Hall.
Play the HOS.
Move the shield (C) to reveal the bull.
Receive a DAEMON. Move to the Mine Junction.
Play the HOS.
Open the door (D) to reveal the grinder.
Move the board (E) to reveal the 5.
Move the helmet (F) to reveal the hot air balloon.
Receive a DAEMON. Move to the Basement.
Play the HOS.
Move the platter (G) to reveal the bat and the wave.
Open the lamp (H) to reveal the flame.
Tear the tapestry (I) to reveal the spiral.
Receive a DAEMON. Move to the Upper Stairs.
Play the HOS.
Move the curtain (J) to reveal the zebra.
Receive a DAEMON. Move to the Library.
Play the HOS.
Move the glass (K) to get to the bridge.
Receive a DAEMON. Move to the Maid's Room.
Play the HOS.
Move the wooden panel (L) to reveal the sphinx and U.
Open the pillow (M) to reveal the dumbbell.
Receive a DAEMON. Move to the Parlor.
Play the HOS.
Move the wood panel (N) to reveal the shoulder strap.
Receive a DAEMON. Move to the Woods.
Play the HOS.
Move the panel (O) to reveal the warrior.
Open the tree stump (P) to reveal the rooster.
Receive a DAEMON. Move to the Crypt.
Play the HOS.
Move the curtain (Q) to reveal the star.
Receive a DAEMON. Move to the Laboratory.
Play the HOS.
Move the tile (R) to reveal the elephant.
Receive a DAEMON. Move to the Swamp.
Play the HOS.
Move the panel (S) to reveal the rainbow.
Open the bag (T) to reveal the punched key card.
Receive a DAEMON. Move to the Mine Entrance.
Play the HOS.
Move the wicker cage (U) to reveal the tortoise.
Receive a DAEMON. Return to the Secret Room.
Zoom into the wheel (V) over the thrown.
Place all the DAEMONS as shown in the screenshot.
Give the ELIXIR to Stella (W).
Congratulations, you have completed Haunted Manor: Queen of Death!
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